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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-10-2012, 10:52 AM
AndyHill AndyHill is offline
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Control lag:

- I have been able to reproduce the lag to an extent on every computer I've tested (only 3) when FPS drops to medium levels. If you are just flying around with 60+FPS when you test it's impossible to notice.

- In this video: I tried to capture the seemingly low update of the control. It's not that easy to note on the video but you should be able to see how the stick's position is only updated about 5-10 times per second or something like that although everything else is smooth. This doesn't necessarily have anything to do with the actual update, but I suggest you give the users the option to set poll rate for controllers in order to troubleshoot this aspect of the control lag issue.
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Old 01-10-2012, 04:57 PM
Zappatime Zappatime is offline
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Error description: Lead plane in an AI group doesnt bank at the same angle to the rest of the group but follows the same flight path.
Details: If you watch any mission with a group of AI aircraft, one plane, usually the leader I think, is always banking at a much shallower angle than the rest of the group, yet still follows the same collective flight path. I think this also happens if you switch your plane to autopilot, the rest of your group/squadron will be banking as they turn at what looks to be the correct angle, but your own plane, under the autopilot, will be banking far less in the turn, yet still keeping in formation.
Can it be consistently reproduced?: yes watch any mission with a group of ai planes, or your own on autopilot in a group
Screenshot or video: Difficult to see unless at full screen res in this shot, the plane second from right is hardly banking compared with the rest of the group: http://steamcommunity.com/profiles/7...656?tab=public

OS, system specs: see below.
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Last edited by Zappatime; 01-10-2012 at 05:25 PM.
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Old 01-10-2012, 05:06 PM
Continu0 Continu0 is offline
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Suggested improvement: AI should stop firing at Planes if they are on heavy fire

Detailed description: No Pilot would have vasted ammo on a plane that is burning and it´s clear that it won´t "make it" (home).

Proposed benefits: More Realistic Gameplay
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Old 01-12-2012, 06:02 AM
BlackSix BlackSix is offline
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I thank everyone who responded to our request for help!
The list of your suggestions was given to Ilya Shevchenko today.
All new suggestions and bug reports fall into the list of number 2.
Thank you!
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Old 01-12-2012, 11:28 AM
Continu0 Continu0 is offline
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@ Black Six: this list ist going to be opened soon? Or is there already one?

One more:

Suggested Improvement: Give the player the opportunity to warn his commerade. As it is now, I often meet the situation that I see it comming that one of my AI-commerades ist going to be shot down but the AI-Commerade doesn´t recognize the enemy on his 6. Due to this I lose my wingman who is protecting me...
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Old 01-12-2012, 12:28 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Continu0 View Post
@ Black Six: this list ist going to be opened soon? Or is there already one?
The new list is open. I continue to gather suggestions.
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  #7  
Old 01-13-2012, 08:21 AM
slm slm is offline
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Suggested improvement: see IL2 4.11 AI improvement list - very impressive...
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  #8  
Old 01-16-2012, 11:49 AM
hc_wolf hc_wolf is offline
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When Plane x starts out on its flight with an assigned target that is Moving. It can be 20+ minutes before it is over the original target area.. In the 20 mins a Plane, tank or ship can have moved a great distance.

AI logic or Script logic needs to be added for one of two options.

1) Plane x AI checks assigned target position every couple of minutes
or
2) Plane x AI Checks for closest target of same kind and chosses to contionue on original or attack new targets. (ship, plane or vehicle).

This will build in more dynamic and life like decisions into the AI
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