![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Control lag:
- I have been able to reproduce the lag to an extent on every computer I've tested (only 3) when FPS drops to medium levels. If you are just flying around with 60+FPS when you test it's impossible to notice. - In this video: I tried to capture the seemingly low update of the control. It's not that easy to note on the video but you should be able to see how the stick's position is only updated about 5-10 times per second or something like that although everything else is smooth. This doesn't necessarily have anything to do with the actual update, but I suggest you give the users the option to set poll rate for controllers in order to troubleshoot this aspect of the control lag issue. |
|
#2
|
|||
|
|||
|
Error description: Lead plane in an AI group doesnt bank at the same angle to the rest of the group but follows the same flight path.
Details: If you watch any mission with a group of AI aircraft, one plane, usually the leader I think, is always banking at a much shallower angle than the rest of the group, yet still follows the same collective flight path. I think this also happens if you switch your plane to autopilot, the rest of your group/squadron will be banking as they turn at what looks to be the correct angle, but your own plane, under the autopilot, will be banking far less in the turn, yet still keeping in formation. Can it be consistently reproduced?: yes watch any mission with a group of ai planes, or your own on autopilot in a group Screenshot or video: Difficult to see unless at full screen res in this shot, the plane second from right is hardly banking compared with the rest of the group: http://steamcommunity.com/profiles/7...656?tab=public OS, system specs: see below.
__________________
__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 Last edited by Zappatime; 01-10-2012 at 05:25 PM. |
|
#3
|
|||
|
|||
|
Suggested improvement: AI should stop firing at Planes if they are on heavy fire
Detailed description: No Pilot would have vasted ammo on a plane that is burning and it´s clear that it won´t "make it" (home). Proposed benefits: More Realistic Gameplay
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
|
#4
|
|||
|
|||
|
I thank everyone who responded to our request for help!
The list of your suggestions was given to Ilya Shevchenko today. All new suggestions and bug reports fall into the list of number 2. Thank you! |
|
#5
|
|||
|
|||
|
@ Black Six: this list ist going to be opened soon? Or is there already one?
One more: Suggested Improvement: Give the player the opportunity to warn his commerade. As it is now, I often meet the situation that I see it comming that one of my AI-commerades ist going to be shot down but the AI-Commerade doesn´t recognize the enemy on his 6. Due to this I lose my wingman who is protecting me...
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
|
#6
|
|||
|
|||
|
The new list is open. I continue to gather suggestions.
|
|
#7
|
|||
|
|||
|
Suggested improvement: see IL2 4.11 AI improvement list - very impressive...
|
|
#8
|
|||
|
|||
|
When Plane x starts out on its flight with an assigned target that is Moving. It can be 20+ minutes before it is over the original target area.. In the 20 mins a Plane, tank or ship can have moved a great distance.
AI logic or Script logic needs to be added for one of two options. 1) Plane x AI checks assigned target position every couple of minutes or 2) Plane x AI Checks for closest target of same kind and chosses to contionue on original or attack new targets. (ship, plane or vehicle). This will build in more dynamic and life like decisions into the AI
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
![]() |
| Thread Tools | |
| Display Modes | |
|
|