Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 01-09-2012, 12:44 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Quote:
Originally Posted by xnomad View Post
...my ping is acceptable on (240 ms). However as I said I've never noticed lag when attacking only when defending.
Well, if you have 240ms and the other player has 240ms as well, this gives a total of 0,5 seconds.

If you are attacking and have somebody in front of you it makes less impact because your vectors are more or less towards the same direction.
Doing barel-rolls or scissors next to each other is more comlicated because both opponents are constantly changing their vectors nearly 160° each one, each time. Within 0,5sec total lag, a lot may happen.

Besides I have the feeling that CoD uses a complecated formula something to calculate the position of the objects. It has happened many time that I saw dots in the horizon or far away ship-dots in the sea warping when changing between wide and narrow view.

Let us all be happy that ATAG has such a good bandwidth that such problems are very very limited!

~S~
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.