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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-12-2008, 03:02 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Solrac View Post
Hello everybody!

Until now I have the feeling you guys in 1C are really paying attention to the learning curve the players of this kind of games have to go through to really be able to enjoy them.
I think this is the only way to ensure a future for the combat sim community.
I had read about the not so complex engine management procedures, mix, pith control, the fantastic Tiger Moth... but what about gunnery?
From my experience, to master gunnery is one of the most difficult and sometimes frustrating experiences that I had to deal with in this game.

Are you planning to implement some kind of option, feature (more elaborate that the arcade mode on IL2) to help with gunnery?

Waiting has not ever been so sweet.
Looking forward for BOB, enjoying every minute in Il2.

Regards, Solrac.
There will be an option of difficulty settings: Special marker will show you the point where you should shoot. This marker will show optimal forestall place(point) where you should put your bullets (before, over, etc ).
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Old 03-12-2008, 04:11 PM
Kira Kira is offline
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I will tell when it will be necessary to tell. And I select only myself beta testers.
This one felt like a nasty punch in the stomach. How exactly will you select them? Regular members on the forums or something?
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Old 03-12-2008, 04:24 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by Kira View Post
This one felt like a nasty punch in the stomach. How exactly will you select them? Regular members on the forums or something?
There are enough people that aided to the IL2-Series for years and several of them have real plane flying experience. It's not about numbers of post in the forums, but knowledge what has to be done.
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Old 03-12-2008, 04:29 PM
Kira Kira is offline
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Originally Posted by Feuerfalke View Post
There are enough people that aided to the IL2-Series for years and several of them have real plane flying experience. It's not about numbers of post in the forums, but knowledge what has to be done.
Yeah it's probably that. I can very much put up with waiting for BoB, but I don't think I'll survive knowing that some people are playing it, when everybody else still needs to wait.

How did the Il2 beta go?
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Old 03-12-2008, 05:49 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by Kira View Post
Yeah it's probably that. I can very much put up with waiting for BoB, but I don't think I'll survive knowing that some people are playing it, when everybody else still needs to wait.

How did the Il2 beta go?
I am Beta-Tester for the Battlefield-Series for some years, now. You know, new releases, Patches, Addons, Online-Stats and stuff.
As much fun as it sometimes might be, it's not at all like playing the game while everybody else has to wait. Sometimes you get builds that are so buggy you can reinstall the game each time you start it up and then it crashes and you can start all over again. Sometimes you sit hours about forums and INI-files to get it working. And then there's nothing like "let's play and have fun." Usually you are on Teamspeak with other people, you try to find bugs and exploits, ask other people to test things and see if it was just an incident or if it really is a bug you can reproduce, then you got to document, take screenshots and grab videos, etc. Sometimes you just stand there for hours shooting weapons at different objects and other players under exact reproducable circumstances to test weapons balancing and hitzones.

I can imagine that it is pretty much the same in the flightsim-business - if not even harder.
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Old 03-12-2008, 06:05 PM
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Robert Robert is offline
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Thanks for the time, Oleg. Much appreciated.
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Old 03-12-2008, 10:33 PM
BadAim BadAim is offline
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Thanks for taking the time to answer questions, Oleg. You are appreciated here. (at least mostly)
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Old 03-13-2008, 01:41 AM
Blackdog_kt Blackdog_kt is offline
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I think it's very encouraging that the development team has taken heed of what the players would like to see. Since the game is already in development and you can't just add things midway without having an engine that supports certain game mechanics, it's safe to assume that they have been listening all this time and planning things in advance.

The new engine management and the modeling of early WW2 electronics that carries potential for a night bombing campaign down the road are the two most anticipated things for me. IL2 is still a very enjoyable sim, but the thing that mostly feels lacking in realism is the way engines and overheat are modeled. I'm certainly very glad it's included in their list of improvements.

I for one am very excited about all the new possibilities. Also, i don't mind waiting an extra month or two for 4.09 as long as BoB keeps going strong.
I'd much rather wait a little more for the new maps and have a video of a working BoB engine, or even things you can't show in screenshots/videos like completed flight models for BoB.

There is only one thing that worries me and that's how much money i will need to spend on a new PC to run this game when it gets released
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Old 03-13-2008, 08:16 AM
Bobb4 Bobb4 is offline
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My guess is that with it's phazed intoduction. The engine forever being improved, original specs will most likely be a top to medium range system now and slowly increasing.
Il2 worked fine on my old Geforce 2 card when I first got it and since then has kept most of my new cards running happily. I have a vore 2 duo and a 8800gt now and it happily shunts 1946 maxed out.
My guess is SOW BOB will let me run the game on medium to low settings without an upgrade.
But as we know most developers are given sneak peaks at hardware we have never seen or heard of before to make sure of compatability. But I serious doubt any current top range computer system will not be able to play the game. I guess 4.09 when it hits the the servers will give us our best idea of what SOW is going to need as a minimuim PC.
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Old 03-13-2008, 10:59 AM
Feuerfalke Feuerfalke is offline
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Originally Posted by Bobb4 View Post
My guess is that with it's phazed intoduction. The engine forever being improved, original specs will most likely be a top to medium range system now and slowly increasing.
Il2 worked fine on my old Geforce 2 card when I first got it and since then has kept most of my new cards running happily. I have a vore 2 duo and a 8800gt now and it happily shunts 1946 maxed out.
My guess is SOW BOB will let me run the game on medium to low settings without an upgrade.
But as we know most developers are given sneak peaks at hardware we have never seen or heard of before to make sure of compatability. But I serious doubt any current top range computer system will not be able to play the game. I guess 4.09 when it hits the the servers will give us our best idea of what SOW is going to need as a minimuim PC.
It was allready stated, that SoW:BoB will run with high details on a system that runs IL2-1946 at high details, too. Even more than with the IL2-Engine there are certain options, that will become finished and available as the product evolves and hardware meets the specifications needed.

IMHO this is the best way to please all sides of the market.
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