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#1
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#2
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#3
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There are enough people that aided to the IL2-Series for years and several of them have real plane flying experience. It's not about numbers of post in the forums, but knowledge what has to be done.
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#4
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How did the Il2 beta go? |
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#5
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As much fun as it sometimes might be, it's not at all like playing the game while everybody else has to wait. Sometimes you get builds that are so buggy you can reinstall the game each time you start it up and then it crashes and you can start all over again. Sometimes you sit hours about forums and INI-files to get it working. And then there's nothing like "let's play and have fun." Usually you are on Teamspeak with other people, you try to find bugs and exploits, ask other people to test things and see if it was just an incident or if it really is a bug you can reproduce, then you got to document, take screenshots and grab videos, etc. Sometimes you just stand there for hours shooting weapons at different objects and other players under exact reproducable circumstances to test weapons balancing and hitzones. I can imagine that it is pretty much the same in the flightsim-business - if not even harder. |
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#6
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Thanks for the time, Oleg. Much appreciated.
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#7
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Thanks for taking the time to answer questions, Oleg. You are appreciated here. (at least mostly)
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#8
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I think it's very encouraging that the development team has taken heed of what the players would like to see. Since the game is already in development and you can't just add things midway without having an engine that supports certain game mechanics, it's safe to assume that they have been listening all this time and planning things in advance.
The new engine management and the modeling of early WW2 electronics that carries potential for a night bombing campaign down the road are the two most anticipated things for me. IL2 is still a very enjoyable sim, but the thing that mostly feels lacking in realism is the way engines and overheat are modeled. I'm certainly very glad it's included in their list of improvements. I for one am very excited about all the new possibilities. Also, i don't mind waiting an extra month or two for 4.09 as long as BoB keeps going strong. I'd much rather wait a little more for the new maps and have a video of a working BoB engine, or even things you can't show in screenshots/videos like completed flight models for BoB. There is only one thing that worries me and that's how much money i will need to spend on a new PC to run this game when it gets released |
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#9
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My guess is that with it's phazed intoduction. The engine forever being improved, original specs will most likely be a top to medium range system now and slowly increasing.
Il2 worked fine on my old Geforce 2 card when I first got it and since then has kept most of my new cards running happily. I have a vore 2 duo and a 8800gt now and it happily shunts 1946 maxed out. My guess is SOW BOB will let me run the game on medium to low settings without an upgrade. But as we know most developers are given sneak peaks at hardware we have never seen or heard of before to make sure of compatability. But I serious doubt any current top range computer system will not be able to play the game. I guess 4.09 when it hits the the servers will give us our best idea of what SOW is going to need as a minimuim PC. |
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#10
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IMHO this is the best way to please all sides of the market. |
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