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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 01-07-2012, 11:00 AM
TomcatViP TomcatViP is offline
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Thx for sharing your experience Outlaw.

btw Great car
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Old 01-07-2012, 01:02 PM
Flanker35M Flanker35M is offline
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S!

The sonar sound is a real immersion killer. Many times dived down from the sun for a nice bounce but oh wait..he heard me hundreds of meters away and evaded me just like that. SIGH! Hopefully fixed soon along with non-existent or very scarsely heard hit sounds.

Outlaw..that Stingray sure looks nice Wish you miles with a big smile!
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Old 01-10-2012, 11:27 AM
TomcatViP TomcatViP is offline
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It wld be honest to say that more and more ppl are converting to no sound radar or flying canopy closed at high speed.

Just a big salute for those that hve made this effort. I know that it can be a difficult move when you had some habits. SO thx to them.

Tips : how do I keep my 6 clear ?
either :
- fly in a cte turn ( 10 to 20 deg bank angle) alternating left and right turns with slow climb and shallow descent
- Use your rudder and opposite aileron to sweep your tail left and right for quick 6 check

The first method keep your overall E level. The second makes your speed varies but your heading cte.

Hence you've got to use it appropriately.

For example Method 2 is for navigation and method 1 for TARCAP

Just my 2 cents (you prob know all abt that alrdy)

~S!
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Old 01-14-2012, 02:27 PM
Chefer Chefer is offline
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Personally I'd rather just read and extract the most concrete information on such forums avoiding slanted opinions.

This time I would like to add a few comments:

I fully agree that the "sound radar" need to be adjusted though personally, with only two weeks online in ATAG server, I've been engaged in cold side without hearing the approaching enemy. Sometimes I listen the attacker after a closing pass or just after seeing his tracers. More than once I realized the whole wing stuck without hearing any impact.
I'm playing spits, canopy closed and using monitor speakers. Never noticed an approach of a mid distance through ac engine's sound.
Maybe using the headset...

Because this I don't agree when somebody says that "sound radar" is the responsible for its target break on incoming. Remember that we have players using communication, there is the flak warrning and they may be check the six all the time...

I think adjusting external sounds from a spec distance and eliminating them only at the player rear quarter would be a right direction for this problem.

For the fact of the flight with open canopy without any loss of performance what to say? It is a complete nonsense and needs urgent programming work.

I am returning to virtual combat after five years away and I think this combat sim have enough to be really good in the future. I congratulate all of you who are contributing in this direction and I hope that you will be heard.

Salute!

Chefer
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