Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 01-07-2012, 11:18 AM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Quote:
Originally Posted by Ribbs67 View Post
What about splitting the IIas up maybe 3 at Ramsgate and 2 where the Blenhimes spawns down by Lympne...or somewhere else further south. Just a thought..
For God's shake no, then the Blue will stat lurking around the area where the bombers take off and no bomber will survive...

The nice thing of the Blenheims now is that the airfield is far away from the main action and no blue pilot bothers to lurk around there for the shake of finding the 1-2 bombers who fly online.
The more "targets" you put near there, the more interesting you make it for blue ot lurk near there.

~S~
Reply With Quote
  #2  
Old 01-07-2012, 11:33 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

For some players it does not really matter which side to fly for. They just do not want to change side or do not pay attention. A script can offer an incentive to them to switch sides.

1st, number of available Spit2s and E4s can be linked to number of enemy fighters or ratio of enemy/friendly fighters. The more fighters enemy have the more good planes are available.

2nd, a delay after which a player can get a new aircraft at an airfield can be increased in proportion (or rather exponentially) to balance. E.g. 10 seconds delay if there is 10% unbalance, 20 sec delay if 15%, 40 sec if 20% etc up to 180 sec if 50% advantage or 300 if 60%.

This would naturally balance teams as everyone would make his own decision if he wants to wait for an aircraft or switch sides. No forced team change like in other games with autobalance but only freedom of decision.

Vulching which is historical but not very user-friendly in a computer game can be also mildly discouraged by adding some proportional delay in getting new aircraft.

Last edited by Ataros; 01-07-2012 at 11:38 AM.
Reply With Quote
  #3  
Old 01-18-2012, 06:17 AM
Ribbs67's Avatar
Ribbs67 Ribbs67 is offline
Approved Member
 
Join Date: Oct 2009
Location: USA
Posts: 94
Default

Quote:
Originally Posted by 335th_GRAthos View Post
For God's shake no, then the Blue will stat lurking around the area where the bombers take off and no bomber will survive...

The nice thing of the Blenheims now is that the airfield is far away from the main action and no blue pilot bothers to lurk around there for the shake of finding the 1-2 bombers who fly online.
The more "targets" you put near there, the more interesting you make it for blue ot lurk near there.

~S~


Well My point was to split the IIas up instead of just having them at 1 base. While I agree with your point that putting them close to the bombers wouldnt be a good idea.... I do think limiting the numbers and splitting them up would work. Do the same with the E-4s. Or just leave them out all together like it is now. The problem is, the Reds really dont have that many planes to choose from as it is... Spit 1a is barely flyable, and the Spit 1 and the Hurri DH-50 are worthless. The Blues have a little more variety.. with the E-1 ..E-3.. 110, and the 88. Either way is fine with me, not trying to turn this into a Uber Spit II vs The Uber E-4 debate... Its just a shame, that with a sim that is undoubtably lacking in content.. some people are ok with excluding some of the content the game DOES have... Take advantage of it being in the game and find a way to make them work for both sides. Bear in mind that you can never make EVERYONE happy.... I do wish the Reds had a light bomber like the Beaufighter.. that darm Blemmy is just way to finnicky. I definately need more practice with it... S!

352ndRibbs
__________________
352ndRibbs




Windows 7 Home Premium 64-bit/AMD Phenom(tm) II X4 B50 Processor (4 CPUs), ~3.3GHz/NVIDIA GeForce GTX 460 2gig/8gigs of RipJaw 1600
Reply With Quote
  #4  
Old 01-19-2012, 05:39 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

The Spit IIa argument in this debate is just stupid, sry top say so. Do you realize that on such a server as ATAG is, you are pushing on the scene a plane that you agree to say that'"s his capacities allow him yo swing the balance of events by itself even it is present at 1/10th the number ?!!!

For sure it wld cure the team balance : most of us with realism in mind will get off the server.

No, as BlkDog and Thor did say, there as been always balancing issue (Sad to read you SNAFU )... and individuals who likes the challenge to fight outnumbered

My suggestion would be to makes the stats a function of the team balance with more point credited if your team is overwhelmed. For example :
- 10/20 -> each kill credits you twice as much point
- 10/30 -> each kill is credited with 4 time the amount
- 10/60 -> each kill i scredited TEN time the amount

or some kind of exponential (not so much) rules.

I can tell you that I hve in mind many stats whore that will bail out and switch side as soon as such an indication wold appear in the server chat bar

Team-Unbalance is natural (do you remind that scene of the movie "I-Robot" with the genius professor discussing teh 3 rules and why they will try to stay grouped in a stressing situation - this is true).
But Pride and EGO is also natural You'll always found both. Up to you to use it as a balancing effect

~S!

Last edited by TomcatViP; 01-19-2012 at 05:43 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.