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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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ingame has a few differences from r/l but following r/l practice is usually ok
but to fill in in your format:- 1- yes- but game does them auto when press start 2- up is on (axis control is reversed on spits ![]() 3- open 1" 4-open- but can be shut ingame for quicker warm up 5- elev-1/2 div nose down, rudder full right 6-full rich 7- full fine 8-yep- hold brakes on! 9- ingame really you are looking for ~60 deg rad temp but you can go as soon as the engine will run +4lb boost without backfiring ![]() while warming up is a good time to sort out gyro,altimeter,lights,gunsite etc 10-yes if shut at 4.final check of temps, pressures 11-smoothly but firmly irl- ingame smoothly to 0-2 lb boost till tail is up then to 4-6 lb for take off works for me 12-~100mph 13-gear up then hood 14- if not chasing the ai ![]() above ~15k speed of climb reduces ~5mph per 1000ft further climb. watch temps ![]() ![]() ![]() also retrim for climb- partic rudder 15-on reaching altitude i like to give my engine a chance to cool down a little if poss by dropping to +2lb boost and pull rpm to ~2000. mix can be run lean at this boost setting if desired. as rad temp drops below 100 try closing rad about half way for less drag. trim for level flight. should cruise at 200-220mph. for speed mix rich 2850rpm, full boost, trim rudder/elev as nec as speed builds. watch temps. if you use 3000rpm,boost cut out watch temps even more. open rads,drop power /rpm as required 16-irl you would close rad and keep some power on to keep up engine temps- ingame this will fry your engine so just keep it open ![]() 17-traditional was a curved approach to maintain view till last minute,. before this landing checks: speed 150, pitch full fine, mix rich, rad open,boost ~0lb, trim1 div up elev,little or no rudder,this on downwind leg, wheels down 140 as pass landing point 18-120 as come crosswind add elev up trim 19- before 17 20- as above 21- i aim to cross boundary at ~90mph with a little throttle on to reduce descent rate. flare into a 3 pointer-watch the float.on landing keep stick back and keep her straight. when slowed down some ,flaps up possibly dabbing brakes if needed 22-i use little bursts of power and constant weaving to see past the nose 23-irl shutdown mattered, when parked run engine up enough to move prop pitch to coarse and pull slow running cutout until engine stops.then fuel off, mags off, switch of all ancilliary electrics. ingame just kill fuel then mags 24- report to co for tea and medals ![]() |
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