Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 01-04-2012, 05:08 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by JG52Krupi View Post
I think you have completely missed my point mate, I am all for historical accuracy but I can't abide people that will always join the side they want regardless of how many ppl are on it, you have to admit 24 v 10 is not great but I still flew anyway.

It's nothing to do with historical accuracy.
Okay, then let me state thefollowing: You will not find "balance" on an open DF server. The audience is far too diverse for that. Other people in other sims have tried to solve that issue and failed.

Based on what BlackDog said I think it's (ATM at least) a question of mission design and scripting, or rather the lack of sufficiently advanced designs and scripts, since right now incorporating the level bombers is a technical problem (with the AI), a gameplay problem (Ju 88 compass bug, Blenheim handling issues etc) and last but not least a scoring problem (no way to assess damage to a static area target, yet). I have been an advocate of mission designs which adhere to basic historical facts (planeset, numbers, target categories etc) while balancing imbalances (planeset and numbers) via target selection and number of goals to achieve. This way an imbalance in planeset (i.e. one side has a considerable technological advantage) and/or numbers can be circumvented by making the side with the advantages go for more targets than the disadvantaged side. This forces players to cooperate more, and by giving aerial victories very little impact in the grand scheme of things the designer can attribute far more importance to bombers and Stukas than common on DF servers, the steady gangbang will, while not being totally removed, be pushed back into a niche. SNAFU made missions and a concept which goes this way, it's just the engine which ain't up to it, yet, and we as a community do not have the tools to really work with the potential of this sim, yet. That'll take time ...
Reply With Quote
  #2  
Old 01-04-2012, 06:21 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by csThor View Post
Okay, then let me state thefollowing: You will not find "balance" on an open DF server. The audience is far too diverse for that. Other people in other sims have tried to solve that issue and failed.

Based on what BlackDog said I think it's (ATM at least) a question of mission design and scripting, or rather the lack of sufficiently advanced designs and scripts, since right now incorporating the level bombers is a technical problem (with the AI), a gameplay problem (Ju 88 compass bug, Blenheim handling issues etc) and last but not least a scoring problem (no way to assess damage to a static area target, yet). I have been an advocate of mission designs which adhere to basic historical facts (planeset, numbers, target categories etc) while balancing imbalances (planeset and numbers) via target selection and number of goals to achieve. This way an imbalance in planeset (i.e. one side has a considerable technological advantage) and/or numbers can be circumvented by making the side with the advantages go for more targets than the disadvantaged side. This forces players to cooperate more, and by giving aerial victories very little impact in the grand scheme of things the designer can attribute far more importance to bombers and Stukas than common on DF servers, the steady gangbang will, while not being totally removed, be pushed back into a niche. SNAFU made missions and a concept which goes this way, it's just the engine which ain't up to it, yet, and we as a community do not have the tools to really work with the potential of this sim, yet. That'll take time ...
Agreed but I don't see ATAG as a dogfight server and I am sure Bliss, Boris and Watchman do either!
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #3  
Old 01-04-2012, 06:36 PM
GF_Mastiff's Avatar
GF_Mastiff GF_Mastiff is offline
71st_Mastiff
 
Join Date: Oct 2007
Location: EL Centro
Posts: 890
Default

Well, I'll chime in now. Why don't we see some historical fuel cost for the Sim?

I thought the FM was such that they fly over to England and only had 15 to 20 minutes of Fuel left? I know that's enough time to do what ever but it would sure make for Aircraft management?
__________________
71st Eagle Squadron
www.anon6.com - Blogger on DCS Series
71st Mastiff's You-Tube
" any failure you meet is never a defeat; merely a set up for a greater come back "
Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse||
32"LCD||2x7" lilliputs,1x9inc
Reply With Quote
  #4  
Old 01-04-2012, 06:44 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

You wont find the often quoted 15 to 20 min. fighting time for the 109 because that number was created at a time were the 109 had to fly to a meeting point, wait there for the bombers, then escort the bombers, which didn't fly the direct way, to London and then back.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #5  
Old 01-04-2012, 06:46 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by robtek View Post
You wont find the often quoted 15 to 20 min. fighting time for the 109 because that number was created at a time were the 109 had to fly to a meeting point, wait there for the bombers, then escort the bombers, which didn't fly the direct way, to London and then back.
Ah good point.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #6  
Old 01-04-2012, 06:53 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

hehe. I never take a full tank with me anyways. 40% is more than enough for a fighter sweep sortie.
Reply With Quote
  #7  
Old 01-04-2012, 06:45 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by GF_Mastiff View Post
Well, I'll chime in now. Why don't we see some historical fuel cost for the Sim?

I thought the FM was such that they fly over to England and only had 15 to 20 minutes of Fuel left? I know that's enough time to do what ever but it would sure make for Aircraft management?
Good point, being wondering this myself!
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #8  
Old 01-05-2012, 06:40 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by JG52Krupi View Post
Agreed but I don't see ATAG as a dogfight server and I am sure Bliss, Boris and Watchman do either!
I was using the term dogfight server in the sense of an open dedicated server. Because that is pretty much all that the engine currently allows for. People come and go as they please, doing stuff they want.
Reply With Quote
  #9  
Old 01-05-2012, 07:23 AM
Untamo's Avatar
Untamo Untamo is offline
Approved Member
 
Join Date: Jan 2010
Posts: 329
Default

A bit off topic but: I have yet to see for well briefed missions with markings on the map to show what needs to be bombed, what protected etc. (Haven't been flying CloD for a couple of weeks though, so maybe that has changed.) The briefing tab is a bit cumbersome as you have to switch between it and the map to get to your head where the targets are, and as X% of people can't be arsed to read it, the map markings would at least maybe direct the furballers to the right fighting areas.
__________________
AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack
Reply With Quote
  #10  
Old 01-05-2012, 07:44 AM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

Quote:
Originally Posted by JG52Krupi View Post
Agreed but I don't see ATAG as a dogfight server and I am sure Bliss, Boris and Watchman do either!
I am sure the ATAG Team doesn´t want their server to go down the way of "airquake" as the old 1946 Spits vs 109 server did some day some years ago, but that is the fate of every highly populated server with narrowed battle zone or small map and without strict guidance. 90% of players do not care of the objective, they just take off and want instant action, that is ok, I will not tell other people how to spent their sparetime, but the result is what I saw 99% of my time on the ATAG server - take off, climb a little to 2km head for the next enemy coast, find something to shoot at, die crashing or simply press ESC if feelinig ambarrased, repeat... sometimes you might find a team which hooks up together and does well, but in the end, they also do the same, but just as a team, without any purpose, no goal - just for the action. That`s what I call "airquake". It is hard to get small numbers of players on an objective, but it is possible (especially with the endless options we have with C#). But it is almost impossible to keep players on objectives, if you have a high player density, so I am not blaming anyone, its just human nature. That was one of the main reasons, why I did not play CloD for a month now. Offline is fun for mission building, but you cannot use missions in multiplayer due to CTDs and singleplayer playing mission you made yourself is... well... Online you just see this airquake, nothing else available.

If ATAG Team would try to prevent the airquake, by using the whole BoB map and not only 15-20% of the area and enforcing players to care for their lives by death-count-penalty and ESC penalty options, the player numbers would drop to a level, it would be meaningless - therefore I do not see any solution myself - besides using the Banks Coop System, which really sounds promising and would even solve any balancing issue.

But in the end the whole situation put me off CloD I didn´t try and will not spent my rare sparetime on this any longer... I just try to keep track of the progress and in touch with what is online ongoing, therefore I sometimes jump in for an hour but without any joy.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:49 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.