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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Look at the map again. ALL red airfields are not targeted. Look at the other fields available. Ramsgate and Manston are just fine for taking off. Perhaps you need to also try an aircraft other than the SpitII which is isolated at the one airfield. Try and jump on comms before spawning to find out which fields are under attack.
I've taken off literally hundreds of times from both those fields and never been bounced!! . . . the same for many other regular flyers. |
#2
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When I spawned at Ramsgate there was a few 109 circling, luckily the spit 2a's ran them off.
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#3
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I STILL take off from those two airfields successfully. I think that someone said that rather than just jumping into an aircraft at a particular airfield, you need to do further planning than just getting in and rolling. If you like to take off at Hawkinge - instead take off at Limpne. I take off there also many times using the hills and valleys to my advantage and jump 109 pilots who don't know how to fly the 109. You just stated that 109's were circling and spit 2a's ran them off. Then that's when you take off mate!! Then plan your exit from that field carefully and utilize your aircraft to optimum performance. I really don't know what your problem is other than not spawning in a planned way. One more thing. Numbers on the server mean squat. Five of those numbers could be in bombers! |
#4
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![]() But to take this line of thinking further, any balancing of numbers by scripting or otherwise, in whatever ratio you care to name, is ignoring the AI population of the server also. I don't know myself what is built into the ATAG server as far as AI is concerned at any given time. Would these have to be counted also to make it 'fair'? Surely that'd be ludicrous. If you're talking about a purely dogfighting server, where it's simply red vs blue flying fighters only, with no AI, fine. Keeping numbers as equal as possible is only right and proper for this type of game. I've enjoyed them myself in the past. But in a server such as ATAG 1, where there are AI bombers and fighters on both sides (I think), with ground targets to attack for both sides, and bombers as well as fighters for the human pilots to choose from, how do you achieve parity from moment to moment? And why would you want to? ![]() P.S. Yes I appreciate that the AI 109's don't continually strafe Manston. ![]() Last edited by ATAG_Dutch; 01-04-2012 at 05:43 PM. |
#5
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![]() And you are wrong as it will stand to reason that the blues want to remove the spit 2 threat, but as the spit 2 is so good its capable of fighting back even just after take off, the spit 2 at Manston hasn't really being around too long but you can't tell me that the blues don't try and stop them. P.s. I have taken off from hawkinge a hindered times as well doesn't mean that it's not a target for the blues ![]()
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 01-04-2012 at 06:01 PM. |
#6
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It can be done, that limits the number of aircraft. This is OK. Then - just ask, I do not know the scripts - it would be difficult to do, (both sides) 4-5 aircraft always start from the air? This could be a nearby backup AFB, main task would be to protect its own AFBs? SpitIa - E1 aircrafts, for example?
Sure, maybe someone sit, and immediately shifted to the other coast at sea level, but these team should be regulated. The strong AAA generate huge lag, even in the small dogfight maps :/ Otherwise, they are loser blind gunners. Only luck if they do not shoot each other ![]()
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