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#1
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Yeah, good idea! I was building a mission with B-25s and had to give up due to this issue. "No strafing" would be excellent for Ground Attack waypoints in this case, so they drop their bombs and follow to the next waypoint.
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#2
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One thing that get me a little mad is when i am online, and wont to change pilot(key assignments, HOTAS)and that is not possible. (probably ofline it is the same, i dont remenber). Imagine redefine all those keys! It would be nice. Eg: if we forgot the "bomber pilot" key assignement in, we would go to escape menu we are used to (were is refly etc), we would clic, change pilot to our fighter keys assignement (for example), and fine!
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#3
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I'd love to have a flight construction like in CoD. But I think 40 aircraft is too much for an old sim. Maybe max number would be 16? I'd really LOVE to see this, it could make mission building MUCH easier and less time consuming.
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#4
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Quote:
Though it may make mission building easier, the way that a flight attacks another flight might end up being really scary when the one flight of 16 Spitfire comes roaring in after me if I happen to be flying in < + - , no matter how many planes I have in my flight, they always seem to want to see the flight leader killed first. If AI reacted differently, I'd raise a glass to your request and say here here. At the moment, I'm finding flights of two is the way to go. I guess we'll see what happens in v4.11 |
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#5
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But it's natural human behavior - everyone wants to kill the leader of the enemy flight. At least I do and I think everyone does. But you're right - it sometimes pisses someone off if he's the leader against many enemies
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#6
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Thats a false interpretation of the things happening. If you want, you can do a fight as a flightleader without being attacked at all. All you have to do is: avoid close contact, set your buddies to attack and DON'T SHOOT ever!
Its just simple. AI is quite dumb (still is), so if you - as the player - present the most activity by attacking, shooting, being the most dangerous guy in your mission sky, so each enemy AI, that you are going onto (even if you just pass behind him), is 'crying for help' from its flight members - means, the other enemy AI's. Now, if they are not too busy with fighting or defending with your buddies, they will for sure GO AFTER YOU! Its just logical. In short - if you prove to be dangerous, you will have to live with the consequences.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 01-05-2012 at 01:47 PM. |
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#7
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OK, thanks, but what do you think about my request?
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#8
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I really have no clue about that, i.e. what problems it might mean programming wise or how AI would behave, or how much calculation is too much for the game/PC. So I stand out of any oppinion.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#9
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Quote:
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#10
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I always just assumed it was because the leader is "physically" closer flying in the lead position to enemies coming at 12 o'clock so usually gets detected/targeted first.
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