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FM/DM threads Everything about FM/DM in CoD

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Old 01-02-2012, 10:59 PM
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Osprey Osprey is offline
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Originally Posted by fruitbat View Post
To digress,

There is a certain irony about the 109's performance vs Spitfires compared to the Fw190's in il21946. Guess the 109 has more louder whiners!

I presume your familiar with the SpitV and Spit IX tests vs the FW. The acceleration part is most illuminating, i can post if you've never seen it.

I do find it frustrating myself where people focus on red or blue, i want them all to be accurate, even if it does mean such as in 1942 the 190 was leap years ahead of the spit. I want to Simulate the Rl experiences, good or bad, the ebb and flow of development. Not just to fly around in the best plane all the time.
Indeed. The acceleration and climb rate difference is remarkable. Having seen the Flugwerk 190 climb @ Duxford with my own eyes, well, that was stunning!
I don't think you got too many whiners on FW though because, frankly, if you follow some simple rules the 190 is a doddle. I flew it in 1946 a lot and found it 'unchallenging'
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Old 01-02-2012, 11:51 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by CaptainDoggles View Post
This is a pretty dumb argument, guys. First of all, higher octane number doesn't actually DO anything unless your engine is boosted high enough. A lot of people think that adding 100 octane fuel instead of 87 octane will magically make their aircraft perform better.

That is false.

But regardless of this fact, in game there should be a spitfire with 100 octane, and a spitfire with 87 octane. There should be 109s with C3 and B4. There should be spits with +9 and +12 lbs boost. etc etc etc.

Then the mission builders can decide what is appropriate.
Exactly. Instead of having constant argumentation on the forums and taking up valuable development time just formalizing the decision, the developer would be better off just giving us the available variants (same 3d model and DM, slightly altered FM, so it shouldn't be a terrible amount of work) and let us decide how to use them while they focus on something else.
This not only saves time in the long run for a small initial time investment on their part, it also makes the sim more accurate and complete.

Then, if i don't like the variants used in a certain server i just fly on a different server, everyone is happy and the avenue of communication to the developer team is decluttered for discussion of other features, etc.

I don't want to fly the best aircraft all the time either, even if it's a good one that i like i will often fly it in a regime where it's at a disadvantage: when i was flying 190s back in IL2 '46 i was mostly taking on high flying 51s and 47s in Antons (instead of Doras), not bouncing Spits that crawled on the deck

I think most people here are like that, they fly not only for the win but for the overall experience and just want an accurate ride, no matter how overpowered or underpowered it was in comparison to its contemporaries. Let's just have the "tools" to recreate air combat scenarios accurately and then each one of us can decide what to with them, instead of one group trying to shoe-horn a different group within their preference limits. Options are always good to have
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