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#1
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Many IL2 1946 users are used to the Hyperlobby and the format used to fly there, CoD in its present form suits the casual lone wolf DF server flyer as it has no "soul" or community as of yet. Until it becomes more user friendly and Squad orientated it will remain as it is a DF server quake game. Lessons should have been learnt and integrated into CoD from the way people use IL2 1946 to keep the continuity and migration simpler. The Hyperlobby community has been supporting new users to IL2 1946 for more years than I can remember, leading to increased sales and generally keeping a huge interest gong with the IL2 series. I cant see a few Dog Fight servers on Steam holding user interest for long. . Last edited by KG26_Alpha; 01-01-2012 at 07:06 PM. |
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#2
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anyway, roll on 4.11. Last edited by fruitbat; 01-01-2012 at 07:20 PM. |
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#3
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#4
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So better not evolve and keep everything the same forever just to keep the continuity?
![]() Hyperlobby also works with CoD btw... |
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#5
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Yes evolution is good ........ if we can evolve and continue, at the moment its not for many of us. Continuity = £ & $ Re: Hyperlobby http://forum.1cpublishing.eu/showthread.php?t=25745 . Last edited by KG26_Alpha; 01-01-2012 at 10:03 PM. |
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#6
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Why did they have to get rid ouf the IL2: FB lobby system? I just got CloD and still haven't figured out how to play it with friends my own server.
I can't even see if they have connected, although the chat works fine. The plane selection is very buggy, and only the server owner can press fly - others will stay at the lobby. Honestly it can't possibly be this buggy, I must be doing something wrong? If I only did figure out what. Never had problems with 1946, although it had no server list, atleast the listen server creator worked perfectly. |
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#7
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COD is quite buggy as it had to be released before it was finished for financial reasons. They have address some issues with patches and are in the process of developing further patches for COD while also developing a sequel which can be merged with COD.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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I mean look at all the people playing CO-OPs every night. Luthier says its staying as it is.
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Furbs, Tree and Falstaff...The COD killers...
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#9
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I've never been a huge fan of the old Co Op system. It always had a "staged" feeling to it, utterly artifical. I see the benefits in regards to online wars, but it still always reminded of a more Call of Duty style system then anything else, with the sole exception being "dead stays dead", or simply a football tournament. There must be better, more dynamic and immersive ways of conducting squad style combat without relying to a rather static and outdated system that requires pilots to wait for ages until a new mission was set up for running. I am seriously wondering ppl stick to this system just because they lack the imagination to get something better implemented by themseves or the Devs providing a more natural feel for historic airware.
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Cheers Last edited by Bewolf; 01-03-2012 at 06:34 AM. |
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#10
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__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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