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#1
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What about more atmospheric effects like increasing turbulences (in general) and especially in hot weather maps?
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#2
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One is low altitude and one is high altitude atmosphere effect (I'm not knowing at the moment, which one is which). ![]() Altitudes here are chosen by the regular real life hapenings. Dynamic changings during mission is not possible though.
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#3
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Wow, this rocks: i will spend more time in the fmb to check this, many thanks Caspar!
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#4
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Hi all, will the "propwash effect" be included in 4.11 (or maybe 4.12)?
best regards, Gianluca Last edited by gianlucabagatti; 01-02-2012 at 04:57 PM. |
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#5
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As TD have updated the FMB waypoints, I've got a quick but very useful request for 4.12.
Please could you include a "no strafing" option on the attack waypoint. At the moment B-25J's for example will drop their bombs and then descend from high altitude to strafe the target - this is obviously extremely unrealistic. Also there are times when one wants even dedicated attack aircraft to just drop their ordnance and exit the target area e.g. when there is heavy flak. Thanks in advance for your consideration. |
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#6
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Yeah, good idea! I was building a mission with B-25s and had to give up due to this issue. "No strafing" would be excellent for Ground Attack waypoints in this case, so they drop their bombs and follow to the next waypoint.
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#7
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One thing that get me a little mad is when i am online, and wont to change pilot(key assignments, HOTAS)and that is not possible. (probably ofline it is the same, i dont remenber). Imagine redefine all those keys! It would be nice. Eg: if we forgot the "bomber pilot" key assignement in, we would go to escape menu we are used to (were is refly etc), we would clic, change pilot to our fighter keys assignement (for example), and fine!
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#8
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I'd love to have a flight construction like in CoD. But I think 40 aircraft is too much for an old sim. Maybe max number would be 16? I'd really LOVE to see this, it could make mission building MUCH easier and less time consuming.
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