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Controls threads Everything about controls in CoD

 
 
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Old 01-01-2012, 06:06 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
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Quote:
But unfortunately it is the left/right gun movement - not the turret (there are no axis options for the turret).
Because this comand "turret transverse" is done with buttons only.

I am not tested (gamer computer disasembled), but a second "all-in-one" stick
and JoyToKey maybe control turret fine:

JoyToKey assignements:

Gun control

Button1 = fire current weapon (turret MG)

Stick1 ----> = mouse right
Stick1 <---- = mouse left
Stick1 up = mouse up (or down if prefer - so solve inverted axis *)
Stick1 down = mouse down (or up if prefer - so solve inverted axis *)

Turret control

Slider1 (or Axis 5,6... rudder axis) ----> = right arrow (or any key, combo, designed in CloD GUI to turret transverse control)
Slider2 (or Axis 5,6... rudder axis) <---- = left arrow (or any key, combo, designed in CloD GUI to turret transverse control)

* Invert mouse axis in conf.ini solve turret control, but invert mouse view in cockpit, in map...

BTW - JoyToKey 5.0.2 (7$) now have some new functions like keyboard2, switch rotation, click or hold, shift function...
Ie, in Britsh CloD planes brake axis is not proportional (is On or OF).
You can map your toe brakes axis, or some stick button to press B in JoyToKey, and define to repeat 2 times per second, so in game is like: B B B B B B B B B B - no more flip over.

Obvious, a tipical HOTAS come with a program that allow this (and more), JoyToKey is option for stick without keymapper soft, ie MS Sidewinder FF2 under Win7.

Sokol1
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