![]() |
|
|||||||
| Controls threads Everything about controls in CoD |
|
|
Thread Tools | Display Modes |
|
#17
|
||||
|
||||
|
Quote:
I am not tested (gamer computer disasembled), but a second "all-in-one" stick and JoyToKey maybe control turret fine: JoyToKey assignements: Gun control Button1 = fire current weapon (turret MG) Stick1 ----> = mouse right Stick1 <---- = mouse left Stick1 up = mouse up (or down if prefer - so solve inverted axis *) Stick1 down = mouse down (or up if prefer - so solve inverted axis *) Turret control Slider1 (or Axis 5,6... rudder axis) ----> = right arrow (or any key, combo, designed in CloD GUI to turret transverse control) Slider2 (or Axis 5,6... rudder axis) <---- = left arrow (or any key, combo, designed in CloD GUI to turret transverse control) * Invert mouse axis in conf.ini solve turret control, but invert mouse view in cockpit, in map... BTW - JoyToKey 5.0.2 (7$) now have some new functions like keyboard2, switch rotation, click or hold, shift function... Ie, in Britsh CloD planes brake axis is not proportional (is On or OF). You can map your toe brakes axis, or some stick button to press B in JoyToKey, and define to repeat 2 times per second, so in game is like: B B B B B B B B B B - no more flip over. Obvious, a tipical HOTAS come with a program that allow this (and more), JoyToKey is option for stick without keymapper soft, ie MS Sidewinder FF2 under Win7. Sokol1 |
| Thread Tools | |
| Display Modes | |
|
|