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#1
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But as I pointed out, you have to look at both sides of the coin in every case to be fair For example I think this line is very telling.. Quote:
Again, sorry if that 'approach' gets in the way of your 'approach'
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#2
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Just a factual point as i personally have both sims on my h/d and each has it's good and bad points.
There is a patch being worked on in BoB 11 and a re write of the campaigns in progress. BoB11 is an old engine and worked on by volunteers for nothing so really can't be compared to a modern brand new program with a professional team of full time developers. I don't see why BoB 11 is being dragged into this,having both is a win/win situation. |
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#3
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IMHO it would not be fair to compare BoB II's graphics to CoD graphics.. But I think it is 'ok' to compare BoB II's AI and campaign to CoDs! Note I said 'ok' not 'fair'. Why? Because something happened years ago.. online game play.. Since than there has been more and more 'resources' (time & money) devoted to online play than offline play. Some big game makers have enough 'resources' to do both.. But as we all know flight sims have limited 'resources' realitive to other games.. Thus they have to focus on the market demands.. And the sad truth of that is more people care about online gameplay against other human pilots than offline AI and campaigns I miss the games like SWOTL and RB where the offline campaign pulled you in and made you feel apart of what was going on.. But to be honest, if I had to choose between the two I would pick online play over offline play wrt flight sims. Note I said if I had to choose, that is based on me knowing flight sims makers have limited 'resources'. It would be great to have both, but clearly that is not the case Thus long story short.. It is not fair to compare BoB II's AI and Offline to CoD for the reasons I noted above.. Which is not to say that I think BoB II's AI is better, just pointing out that it is not fair IMHO to compare a flight sim who focus is on OFFLINE play such that they didn't even include ONLINE play to CoD who's focus, like so many modern sims, is on ONLINE play Just my 2 cents
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#4
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But it really does not mater if he did say that, because the truth (nay FACT) of the mater is prior to ONLINE play.. Game makers had no choice but to put ALL of thier focus into OFFLINE play.. Where as today game makers have to SPLIT thier focus between OFFLINE and ONLINE play.. Which for flight sims means they have to SPLIT thier 'resorces' (time & money) to do BOTH.. And since the market demands ONLINE plany over OFFLINE play you can 'be sure' the spilt is not 50 50
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-01-2012 at 05:32 PM. |
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#5
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It's just logic. Answer these questions: 1. Is COD currently perfect? 2. If not, which aspects would you like to see improved? It seems in your world that anyone answering 'no' to the first question gets labelled as one of the 'glass half empty' crowd.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 01-01-2012 at 10:23 PM. |
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#6
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With regards to fairness, disagree 100%, but you are welcome to your opinion. As for me being defensive, Hardly, it is a simple case of you confusing 'defense' with me providing another point of view.. a different perspective.. or in this case the flip side of the coin that is BoB II to show it was not all that some would have us belive. I also went as far as to include links that show it took the makers of BoB II (Shockwave) OVER A YEAR to fix all the bugs such that it was a playable game.. To give the current crop of CoD gloom'n'doomers some 'prospective' on how all new games have issues at the start.. Even the BoB II that some hold up as the BENCH MARK of flight sims
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#7
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The sole criteria in that discussion was whether the AI in BOB II is any good. Either it is or it isn't. Details about how long it took BOB II to get to that point, whether the production process that created it was in-house or mod, or the exact proportion of developer effort directed at online compared to offline is irrelevant to the above point. Those questions along with the 'fairness' question would be relevant if the discussion was about WHY COD's AI might be viewed as less devleoped than BOB's, or as a defense of the situation, but once again you are seeing attacks on COD where they don't exist and defending in your usual kneejerk manner. Your approach is the same here as it has been on other threads: 1. If you can't deny the opinion (BOB AI good) then broaden the debate so that you can criticise something ('yes, but they didn't have to worry about online') 2. Turn it into a 'rally to the flag' defense against the evil 'glass half empty' brigade. 3. Resort to some ridiculous caricature of other's points of view by resorting to stupidity such as: "Even the BoB II that some hold up as the BENCH MARK of flight sims"
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
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#8
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#9
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Disagree 100%
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#10
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