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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-30-2011, 10:15 AM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by furbs View Post
Works brilliantly it does! loads of people playing co-ops every night! we dont need anything else
Well... If we dont play coops in my squad right now it's because of the memory leak problem (doesn't have sense to be flying 1 hour just to crash the game when you are going to drop bombs), and also the only allied bomber has a wrong and very difficult FM. Aside from that there's absolutely no problem to play a cooperative mission.

So we need the new patch solving these 2 problems, not an old GUI from an old game.
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  #2  
Old 12-30-2011, 07:11 PM
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furbs furbs is offline
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Originally Posted by HR_Naglfar View Post
Well... If we dont play coops in my squad right now it's because of the memory leak problem (doesn't have sense to be flying 1 hour just to crash the game when you are going to drop bombs), and also the only allied bomber has a wrong and very difficult FM. Aside from that there's absolutely no problem to play a cooperative mission.

So we need the new patch solving these 2 problems, not an old GUI from an old game.

Naglfar i would really like you to some me how its possible, some sqd mates and myself would appreciate it.
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  #3  
Old 12-30-2011, 10:52 PM
HR_Naglfar HR_Naglfar is offline
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Naglfar i would really like you to some me how its possible, some sqd mates and myself would appreciate it.
Ok. I don't know what exactly do you need to know, so I'll try to explain it all.


First of all you'll need a coop script. There are two right now:

- By Naryv: http://forum.1cpublishing.eu/showthread.php?p=354537

- By 41Sqn_Banks: http://forum.1cpublishing.eu/showthread.php?t=28559


I've used Naryv's one, didn't have time to try the one from Banks, so I'll explain how to use Naryv's script. With pics and stuff

To start you'll need a coop like designed mission. In this example it's just a group of Blenheims with a Spitfire escort, flying to attack some german airbases. And a trigger acting like some kind of radar to alert a group of 109 and 110 defending the airbases:




You need to make sure that all the airgroups are idle, so they'll start only when the script says so. Just selecting each group, and cheking idle in the airgroup properties tab:




When your done editing your mission just save it. Then you'll have to rename the script file to the same name as your mission file, and put it in the same folder of course.

You can edit it if you need (to add other scripts for example) clicking Edit, Script, and selecting the Script tab in the FMB (you can also copypaste the script directly here instead of rename the file):





Now we are ready to fly the mission.

Join the game and select side, the script will put you in a plane. You can open the map, press the right button, and click in briefing to read it. Or you can hit ESC to go again to the map room and read the briefing there.

When you've decided what plane do you want, simply hit TAB to open the comms menu, and then select option 4, Mission:




You'll see this; select option 1, Select Group (sorry for the chat ):




Then you'll have a list of all the selectable Air Groups, select whatever you want (then you'll have a list of all the planes of the group, select again what you want...):




With a plane selected, you'll see a list of all the available positions in the plane. If there is someone ocuppying this position, you'll see his name. Again select the position you want:




Finally, when you're happy with your plane and your position, open again the comms menu, select Mission, and this time select Start Battle.

When everybody is ready and selects Start Battle well... the battle starts:





It's very easy to do and much quicker than it looks here.

Only one more thing if you host the mission in a dedicated server. The server is counted as a player, so if it's a dedicated server it can't say that it's ready to start. The solution is simple, just edit this line in the script (put 1 instead of 0) to make the battle start when everybody minus one is ready:

Code:
int readyCount = 0
It's in the middle of the script aprox...



Now all the people will say that this is not a cooperative and I'll have made all this for nothing
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  #4  
Old 12-30-2011, 11:08 PM
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furbs furbs is offline
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Thanks very much for that!

Il give it a go so its not a waste of effort on your part but it does seem a very long winded way to do what was a couple of clicks the old way.

But again thanks for this mate.
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  #5  
Old 12-30-2011, 11:15 PM
HR_Naglfar HR_Naglfar is offline
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Thanks very much for that!

Il give it a go so its not a waste of effort on your part but it does seem a very long winded way to do what was a couple of clicks the old way.

But again thanks for this mate.
Once you have the mission ready it's just 4 or 5 clicks, not so long

Also I forgot to mention that the plane load it's whatever the mission designer put in the FMB. It can't be changed when you select the plane.
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Old 12-31-2011, 12:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by HR_Naglfar View Post
Ok. I don't know what exactly do you need to know, so I'll try to explain it all.
.....

Now all the people will say that this is not a cooperative and I'll have made all this for nothing
Thank you for the detailed run through of the procedure.


Cheers and Happy New Year!
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  #7  
Old 12-31-2011, 11:08 AM
Ataros Ataros is offline
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Originally Posted by HR_Naglfar View Post
Ok. I don't know what exactly do you need to know, so I'll try to explain it all.
Thank yoг very much for detailed explanation. Banks' version is an improved naryv's version, thus I'd recommend using Banks' one. He is also more prepared to provide support to it.

@ ALL
However he paused development recently because no one shows real interest in coops on these forums. About 120 people read this thread http://forum.1cpublishing.eu/showthr...ht=coop+script and no one replied to it or provided a bugreport to Banks as I begged there.

This fact simply proves that some forum warriors are interested only in using the coops topic for abusing the devs on the forums but not in really flying coops. Proving every day that "I was right saying that the game would not work" makes you feel good but feeling good because of other persons' failure makes others feeling a certain way about you. Try feeling good because of helping those who failed for a change, send a bug report to Banks at least.

Last edited by Ataros; 12-31-2011 at 12:30 PM. Reason: spelling errors
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Old 12-31-2011, 12:21 PM
theOden theOden is offline
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Some nice assumptions there Ataros.
I'll make one too: Maybe folks want something out of the box and not manually slapping their missions to make it work?
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Old 12-31-2011, 12:24 PM
Ataros Ataros is offline
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Some nice assumptions there Ataros.
I'll make one too: Maybe folks want something out of the box and not manually slapping their missions to make it work?

I agree and made my point directly to Luthier in the appropriate thread http://forum.1cpublishing.eu/showpos...2&postcount=25

Will not repeat it every day as it would not help but would on the contrary harm CloD and the series.

PS. Sorry for my spelling errors.

Last edited by Ataros; 12-31-2011 at 12:28 PM.
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  #10  
Old 12-31-2011, 12:35 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Ataros View Post
Will not repeat it every day as it would not help but would on the contrary harm CloD and the series.
+1
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