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Old 12-28-2011, 08:26 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Cool Screenies of new Archdemon and Ogre Abilities / Features

Okay, here's the screenies of the new Archdemon and Ogre Abilities and Features.

The new Archdemon ability is Amalgamation - essentially an equal chance to cast Blind, Pygmy, or Sheep on a target.

The new Archdemon feature is the post-hit Odium feature - essentially an equal chance to cast Fear, Helplessness, or Magic Shackles on a unit after attacking.

I came up with Amalgamation after I couldn't get Pygmy to work properly as a post-hit effect.

The new Ogre feature is the post-hit effect Clobber - it has a chance to stun the target and if stun is successful then it also has a chance to knock the target unconscious.

I'm also thinking about doing something similar with Giants since their club is bigger than the Ogre's.

/C\/C\
Attached Images
File Type: jpg Archdemon New Amalgamation Ability.jpg (182.2 KB, 6 views)
File Type: jpg Archdemon New Odium Feature.jpg (209.7 KB, 5 views)
File Type: jpg Ogre New Clobber Feature.jpg (243.2 KB, 6 views)
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