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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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It was not enabled, so 1st and only log. Looks like it did not even log the mission select command. I tried the other commands after no effet loading mission (seems to have only logged the radio silence command):
------------ BEGIN log session ------------- [18:15:28] Loading mission ... [18:15:30] [18:15:30] ================================================= [18:15:30] System.Exception: Could not load file or assembly 'file:///C:\Users\Buster\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\9529813873818143684.dll' or one of its dependencies. The system cannot find the file specified. [18:15:30] at LB33FuQ4EXuxyJPZ68D.GrT31TQ99wLitevXpuS.Xi734IyswC Q(String , Int32 ) [18:15:30] ================================================= [18:15:30] [18:15:30] ================================================= [18:15:30] System.Exception: Could not load file or assembly 'file:///C:\Users\Buster\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache\9529813873818143684.dll' or one of its dependencies. The system cannot find the file specified. [18:15:30] at LB33FuQ4EXuxyJPZ68D.GrT31TQ99wLitevXpuS.Xi734IyswC Q(String , Int32 ) [18:15:30] at 4YQguDGg7WLABsU9pm3.T8Lw4SGw95gwTxUSs13.ySFG6YYvRQ bIruAHfae(Object , Int32 ) [18:15:30] at 4YQguDGg7WLABsU9pm3.T8Lw4SGw95gwTxUSs13.sWbmrit6GT (dL3MgPdYLnmRhd1hBIK ) [18:15:30] ================================================= [18:15:30] Load landscape... [18:15:39] Load bridges [18:15:39] LongBridge: wrong width. (3) [18:15:40] Load static objects... [18:15:51] Mission loaded. time = 22.842 [18:15:55] Battle starting...[18:15:55] Server: Battle begins! [18:15:55] ok [18:15:57] Server: buster_dee will fly for the Red forces. [18:16:38] Order 'Maintain_Radio_Silence' RUN [18:17:27] Server: The battle ends. [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actor: e40nRumWubHfA3gPCiI.h7LahLmVcZuiZk94t4i [18:17:32] NOT Destroyed actors = 9 [23/12/2011 18:17:32] -------------- END log session ------------- Last edited by Buster_Dee; 12-23-2011 at 11:19 PM. |
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#2
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There is no reason visible why the menu is not shown.
Could you delete your cache? All files in "C:\Users\Buster\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache" except the "shaders" folder. Also worth a try would be to load the IL2Coop.mis from the single player menu. If all of this doesn't help I'll add some debug message to the script to see what is happening (or better what is not happening). |
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#3
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Has anyone else used tested it so far? Is it working or are there similar problems like Buster_Dee has?
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#4
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Quote:
Some inconveniences I experienced: - long lists of aircraft. Is it possible to add a structured submenues, e.g. first select Bf-109/He-111, then select airgroup and then aircraft (or airfield location and then aircraft) - long missions list. Same as above, folder structure would help I think. Or do not list all the mission but only those placed in missions/IL2COOP/coop_missions/... (subfolders possible). - confusing aircraft names. Internal BoB aircraft names are frightening to users I think (or airgroups names - whatever shows in menu now is less user-friendly even than CloD GUI - "stop battle" did not stop the flight, but then "start battle" started a new mission (after selecting one). Thus it is possible to fly multiple coops without the need to exit to 2D GUI and reload the map again then. - "3. Not ready" is not consistent with above 2 points which show status, not command. Maybe change to "3. Status: Ready. Select again to change." What happens if 2 players select the same aircraft simultaneously? Can the script handle it? Thank you for your hard and careful work. @ All Could you please upload your favourite coop missions or offline missions that are more or less balanced and therefore can be played as coops for testing. maybe in a new separate thread. The fact that any offline mission can be flown as coop with this script is very encouraging. Last edited by Ataros; 12-24-2011 at 12:24 PM. |
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