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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The part where you talk about waiting and someone running into you at the start is the exact thing people who don`t know online wars say. The only thing you had to have was organisation. Squads had it better all along. While coupled with your squad, you could setup online sorties one after another in a few moments. Every one of those sorties durated from 10-50 minutes and you could fly up to 12 of those in one evening. Half of the online campaign was played beside the game itself, on the website. And the decisions made on it made so much difference that if the leader players made a mistake (eg. choosing FW190 for low level escort), no effort could change the tide of war. One plane, mission and pilot life. You either survived or died. |
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#2
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I'm still not sure what exactly a COOP server can provide that a regular server can't? It looks to me that he developer is trying to build one server model with options to setup for whatever purpose you would like to employ. It still appears to be a work in progress like everything else. It took along time for modders to fully develop the online wars in IL-2 and will probably take some time in COD aswell. Its still a mute point until the game engine is optimized enough for everyone to enjoy a session online. Maybe by that time online options will be more workable for online wars.
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