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| Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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I am really enjoying it...I did a quick tiny review on another forum:http://madcowssteakhouse.com/viewtopic.php?t=19866
great game I am eagerly awaiting add ons etc. thanks to the designers... well done |
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#2
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I would still like to say that its a great game!!
One single feature that i would really like to see implemented in the next patch , is the ability to play by email. I really believe a pbem option is really needed for a turn based game. |
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#3
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we need a multiplayer lobby online supported by the developer
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#4
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Something of a late-comer, but might as well say my piece. I think Fantasy Wars is a terrific game... although I must confess to being a sucker for turn-based stuff, particularly that where you can complete a game/scenario in an evening rather than a month (also playing a lot of Armageddon Empires at present for the same reason). Very reminiscent of games like Panzer and Fantasy General in that it's basically a simple to learn (but hard to master, as they say) turn based wargame with no pretensions of being much else. Add that solid gameplay to some pretty 3D graphics and well designed campaigns and you have a very solid package indeed.
Looking forward first to the editor when the promised 'common version' patch appears and, hopefully, to an English release of the add-on in due course. |
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#5
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There is an add-on???
PLEASE release it in English!!!!!!!!!! Otherwise - great game! LOVE Turn-Based games and you simply do not see enough of them anymore (I can't stand RTS). However, I seem to not be as good as others in that I still (after 5 or 6 tries) can't make it through the very first Single Player mission. |
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#6
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I think the game is absolutely amazing, and honestly the most enjoyable turn-based strategy game I've played at least since Age of Wonders: Shadow Magic. Too bad that the game's lack of marketing (perhaps due to budgetary constraints?) has prevented it from becoming a big hit at least in the U.S. Nonetheless, there are shortcomings, and I plan on discussing some of them, after I am done with all 3 campaigns.
And yes, I want to see the expansion in the U.S. market very soon! |
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#7
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Only reached the fourth mission of the human campaign so far (experiencing a technical crash issue from time to time, which hopefully will be resolved soon) and initial impression is that the game is very good indeed (I can post some detailed thoughts once I have played more).
My one caveat (which is a personal preference rather than a significant problem with the game) is that I don't like the turn-based scoring approach (i.e. gold/silver/bronze based on number of turns). I have done all the missions with a gold rating so far, but I get the feeling that this may lead to the missions being more rushed than I would ideally like. I tend to prefer being able to explore all of the maps (visiting all side towns/fortresses) etc. and I get the suspicion that as the capaign progresses this will get less and less likely. Personally I would like the gold/silver/bronze to be based on something other than just speed (perhaps you could base it on unit losses v. unit kills ratio or something measuring how well you use/shepheard your army?). That said; Top Game! |
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