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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 12-24-2011, 01:14 PM
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fruitbat fruitbat is offline
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Originally Posted by Osprey View Post
Never in the field of game development was so much whining done by so many to so few. The funny thing is that I don't recognise those people from online play at all - are they even on?

There is no doubt that this is unfinished and I don't think for one minute that there has been any intention of the current 1C team to defraud anybody - THEY wanted to release a great product so please stop implying that you've been robbed. I'm convinced that Luthier and his team are under a great deal of pressure and want to deliver something fantastic in the end. This isn't BF3, they don't have 200 devs and multiple platforms to sell to and they have to meet the demands of perfectionist history nerds (I am one of them too....).

I'm flying this regularly and don't have many crashes, I'd rather not have them but it doesn't detract that much since a lot of the fun is in immersion, the CEM etc, flying with friends. I just don't understand how so many of you with the amazing rigs you show off on the bottom of your signatures can't get some decent entertainment out of it anyway, and for £40 - hours and hours of entertainment - it's CHEAP. The cost of your rig is nothing to do with 1C.


Luthier said they'll patch it, and will also merge the series - that's the news I am interested in. I'll wait for that since there's nothing else I can do - moaning at the devs will just make things worse possibly to the extent of pulling the plug the way some of you carry on.

I'd like 1C to consider the 777 model of buying aircraft - nobody whines at that and it's a more regular income.

As for content, who wants to fly the Defiant? 236 got murdered in a single sortie - why would you want to fly it yourself? Let the computer do it. I'd like to see IL2 opened for 3rd Party though where building maps and ground objects can be added in, then have 1C approve then and add as a patch. Even more so for flyables, with approval from 1C and then get them sold as per the 777 model - I don't see why 3rd parties couldn't take a cut of that development effort.

In the meantime I'll wait for the patch.


PS. According to my sig, it looks like Titus won't have to eat those chillis and post on you tube after all
I'd love to play online more, but since i suffer from this bug,

http://forum.1cpublishing.eu/showthread.php?t=27322

like quite a few others, having to restart the game after every nearly every bloody flight gets to be a pita. When this stops happening, i'll pick the game up much more.

So i stick to something that works, il2 and RoF, and that my squadmates fly, because many of them haven't got rigs that can fly Clod yet, because of real life commitments don't allow everyone to have a monster rig for CloD.

Plus dogfight servers haven't interested me since @2005, although i am following the user made work around for co-ops with interest.
  #2  
Old 12-24-2011, 02:01 PM
TomcatViP TomcatViP is offline
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I'll be whining (even) more heavily if the 777 model is applied with paying addon for extra "planes" with stupid FM à la Marvel.

No, No and no !!!

keep the crap out of CoD.

Regarding the Def : I'll be happy to fly her.
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Old 12-24-2011, 06:03 PM
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Originally Posted by fruitbat View Post
I'd love to play online more, but since i suffer from this bug,

http://forum.1cpublishing.eu/showthread.php?t=27322

like quite a few others, having to restart the game after every nearly every bloody flight gets to be a pita. When this stops happening, i'll pick the game up much more.

So i stick to something that works, il2 and RoF, and that my squadmates fly, because many of them haven't got rigs that can fly Clod yet, because of real life commitments don't allow everyone to have a monster rig for CloD.

Plus dogfight servers haven't interested me since @2005, although i am following the user made work around for co-ops with interest.
http://forum.1cpublishing.eu/showpos...3&postcount=31
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Old 12-24-2011, 02:52 PM
pupo162 pupo162 is offline
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Originally Posted by Osprey View Post
Never in the field of game development was so much whining done by so many to so few. The funny thing is that I don't recognise those people from online play at all - are they even on?


well you can see me online every other week i gess, but given the state of the game its not worthy. i finally managed to overcome the techincall dificultys of performance in my rig, but in the middle of my happiness i jumped into a dull, airquake multiplayer. not interested in it. and from what i know about you, neither are you.

as it stands, USL for COD is 4 years away or so
  #5  
Old 12-24-2011, 03:10 PM
Krt_Bong Krt_Bong is offline
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I am annoyed that features get removed as opposed to being options because of a small vocal group of whiners who want their way over everyone else. It's not like cockpit shake is unrealistic and most sims model it one way or another. Let's try not to undermine the development by giving the devs BS to sort out because of nitpicking..
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Old 12-24-2011, 03:48 PM
BigC208 BigC208 is offline
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Was I the only one? Cockpit shake gave me the willies after a while, almost like when I just got my first TrackIr. It felt like being drunk or sleepy and not being able to hold my head still. In all my 30 years of real world fying have I ever felt that sensation. Barrel rolls, asymetrical stall breaks, inverted spins, even turbulence, the head always stays stable. Never asked to have it removed though. Probably was another FPS muncher that had to go.

Even though I'm not happy with how things have been handled in the past I'm happy with the outlook. The developers are overhauling the game engine. To me that's the utmost form of support. Game engine broken, they fix it. They could've also patched it up to where it was acceptable but not brilliant and then orphan the whole thing. Now hopefully with BoM we get a better optimized engine and GUI. Even better, it'll be backwards compatible with CloD. All this is time consuming. You can bet your last Dollar (or the devs last Ruble) that they're not going to repeat the cluster coitus release of CloD. So having to wait for BoM to get some earlier promised content and paying for a new game is fine by me. I'm actually glad they 're going this route. It's of utmost importance that they survive as a bussiness. If another company had to start the whole gamedevelopement from scratch we would be without a quality WWII sim for probably another 5 years.

There is so much under the hood of this sim's engine, so much potential. I want to see it all realized. They bit of too big of a chunk when they started. Glad they realized it and now feed it to us piecemeal with each new theatre release. That way computer hardware can catch up with Oleg's brilliant vision. Hat's of for Luthier, he had to make it make it happen with todays and last years hardware.
  #7  
Old 12-23-2011, 02:18 PM
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JG52Uther JG52Uther is offline
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Originally Posted by kendo65 View Post
[I]

Anyone know what 'reverse kinematics' means??!
Wiki says:
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and (interactive) computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired position.

Examples of problems that can be solved through inverse kinematics are: How does a robot's arm need to be moved to be able to pick up a specific object? What are the motions required to make it look like an animated character is picking up an object?

Solving these problems is usually more involved than simply moving an object from one location to another. Typically, it requires the translation and rotation of a series of interconnected objects while observing limitations to the range of motions that are physically possible—A robot might damage itself if mechanical limitations are disregarded; An animation looks unrealistic if a character's hand moves through their own body to pick up an object located behind their back
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Old 12-23-2011, 02:19 PM
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13. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054
Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

Quote:
We’ll have to look into this.

SHEESH iam thankfull to read this stuff, but for crying out loud ! its painfull.
  #9  
Old 12-23-2011, 02:25 PM
kendo65 kendo65 is offline
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Originally Posted by JG52Uther View Post
Wiki says:
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and (interactive) computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired position.

Examples of problems that can be solved through inverse kinematics are: How does a robot's arm need to be moved to be able to pick up a specific object? What are the motions required to make it look like an animated character is picking up an object?

Solving these problems is usually more involved than simply moving an object from one location to another. Typically, it requires the translation and rotation of a series of interconnected objects while observing limitations to the range of motions that are physically possible—A robot might damage itself if mechanical limitations are disregarded; An animation looks unrealistic if a character's hand moves through their own body to pick up an object located behind their back
Thanks for the reply, JG52Uther.

Unfortunately I'm not sure I understood it any better than Addman's reply

Sounds impressive though.
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