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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 12-23-2011, 11:46 AM
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Originally Posted by flyingblind View Post
Thanks B6. The answere to 19 shows there is no need to worry about 20. And 4 shows that the vocal complainers should be careful what they wish for. Pity cockpit shake could not be included in realism options. Just have to look forward to the patch.
Oh, I thought the vocal complainers was just a small minority of the community, weird that luthier would do their every bidding.
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Old 12-23-2011, 01:24 PM
TacKY TacKY is offline
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One thing that needs to be answered: Are you making Dynamic Campaigns for the sequel. The game is ******* dead without it (for single player).
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Old 12-23-2011, 01:59 PM
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answer in global

for the sequel


bad news
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Old 12-23-2011, 02:30 PM
csThor csThor is offline
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New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead” from the community. The ground modeling staff and myself have subsequently made the fully switch that department to the sequel.
Show me those posts and I may believe it. Right now I don't. Quite honestly I doubt anyone playing a historical simulation with such a blatant disregard of historical facts ... Sorry Ilya, that doesn't float that particular boat.
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Old 12-23-2011, 02:58 PM
Insuber Insuber is offline
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Show me those posts and I may believe it. Right now I don't. Quite honestly I doubt anyone playing a historical simulation with such a blatant disregard of historical facts ... Sorry Ilya, that doesn't float that particular boat.
+1 Thor. He probably refers to another forum, or maybe another game
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Old 12-23-2011, 03:39 PM
csThor csThor is offline
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If that was the cause then the reaction is still lightyears off. Simply put CloD without at least a british warship doesn't allow for a decent Kanalkampf, taking away a lot from the more tactical part of the Battle. Like I said ... priorities like this I don't understand and never will.
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Old 12-23-2011, 07:26 PM
Tavingon Tavingon is offline
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I hope we can have more planes from clod, 3rd party or otherwise.. And I will be very pizzed if we cant have the improvements added to CLOD that are planned for sequal
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Old 12-23-2011, 07:34 PM
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I hope we can have more planes from clod, 3rd party or otherwise.. And I will be very pizzed if we cant have the improvements added to CLOD that are planned for sequal
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Originally Posted by luthier View Post
We cannot make a new flyable for CoD because that means one less flyable for the sequel.
Sorry mate, I know how much you wanted that Defiant or Wellington. On the other hand you will get other new aircraft if you buy the upcoming pat...ehr sequel Battle of Moscow!
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Old 01-05-2012, 02:46 PM
Buchon Buchon is offline
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2. Will you reenable cockpit shake that existed in the earlier versions? :
Quote:
We actually removed it because the fans requested it.
This effect was overdone in early versions so guess is why the players get annoyed.

But the completely remove of cockpit shake is a waste :

- this cockpit shake can be a useful effect for stall entry's, standard and dynamic.

- Also on high structural stress in turnings, can be a perfect combination with the wind sound and structural stress sound.

Of course if its not overdone.
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Old 01-05-2012, 05:57 PM
TomcatViP TomcatViP is offline
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Originally Posted by Buchon View Post
This effect was overdone in early versions so guess is why the players get annoyed.

But the completely remove of cockpit shake is a waste :

- this cockpit shake can be a useful effect for stall entry's, standard and dynamic.

- Also on high structural stress in turnings, can be a perfect combination with the wind sound and structural stress sound.

Of course if its not overdone.
+1
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