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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
| Yes |
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140 | 79.55% |
| No |
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10 | 5.68% |
| Not Fussed |
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26 | 14.77% |
| Voters: 176. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
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#2
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Quote:
Quote:
It allows the host to preselect a mission. All players can then select a aircraft from the upcoming mission. When everyone is ready the host starts the mission and all players are placed into the selected aircraft. |
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#3
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And when the mission has a airstart?
Wasn't that what starfire missed.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#4
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Quote:
So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position. |
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#5
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The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times. |
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#6
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The only drawback is that the time and weather is not used from the loaded mission but from the lobby mission and the briefing is not available from within the lobby. Last edited by 41Sqn_Banks; 12-22-2011 at 11:11 AM. |
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#7
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Hi
Fixing the GUI is what this threads all about as proper fix. Ok I have quickly knocked up a few screenies of what I think most of us want for a CooP gui Please feel free to add your own stuff and suggestions for a scoring system as I have no idea of the log files capabilities for pilots stats at the moment. Whether it be a small image of a aircraft for a kill or a building bridge vehicle train etc etc for ground forces destroyed. Il2 1946 campaign mode used images to record the pilots kills so something like that might be better that a bunch of points shown in the debriefing room. Just my thoughts ;.......................... ![]() ![]() ![]()
Last edited by KG26_Alpha; 12-22-2011 at 12:45 PM. |
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