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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: When will the next beta patch be released? | |||
thursday!!! |
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1 | 0.74% |
this friday ![]() |
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18 | 13.24% |
during next week ![]() |
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15 | 11.03% |
during the week after the next week |
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12 | 8.82% |
in three weeks |
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9 | 6.62% |
after a month |
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12 | 8.82% |
two months |
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2 | 1.47% |
three months |
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5 | 3.68% |
this year, hopefully.. |
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20 | 14.71% |
in two weeks ![]() |
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42 | 30.88% |
Voters: 136. You may not vote on this poll |
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#1
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Thats a very good anology. We are all in this "spaceship" together, past the point of no return... To make it work we all have to pull together and get on with it, from developer, 3rd party developers and consumers alike... If we want this to be a success we all have to be on board. There are no rats exiting a doomed spaceship! ![]() I for one will be buying the expansion "battle for moscow" blindly! Would you all see this fail? Would you play anything less than the standed set forth here? I bloody would'nt! I know when I say these things I dont speak for one men but a dozen - my unit, 5./JG27 & 9./ZG26. Ask not what luthier and team can do for us but what we can do for them! - ok a bit far but still... Last edited by 5./JG27.Farber; 12-20-2011 at 04:17 PM. |
#2
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I am a bit at a loss by those that think that the Russian Front expansion will somehow stop repairing the broken aspects of CloD.
The code for both is the same, hence repairing it for one fixes it for the other. Why is this hard to come to grips with? Also the 3D modeling staff is getting paid to make models, not write code, so it is the most effiecient use of their time to work on the expansion. This is a reasonable way to allocate resources is it not?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#3
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#4
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I thought Battle for Moscow was a hired third party project? Did I miss something? |
#5
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Deleted as warned
Last edited by KG26_Alpha; 12-20-2011 at 11:19 PM. Reason: plz read past posts |
#6
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#7
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So.. There is a slight chance that re-do code may not get applied to CoD if they decide to go full speed on the sequel! Which I would not have any issues with by the way! Quote:
Exactly.. Because your graphics/artiest typically don't write code, and visa versa.. Typically!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-20-2011 at 07:39 PM. |
#8
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I have to agree with this. CloD is really just an engine with a load of data plugged in. Some data describes the elevation of the terrain and the placement of textures upon it, some the objects, some the flight model parameters etc. etc. The static objects will almost certainly be portable straight into the new product as they are simply a bunch of vertices and texture coordinates. Same with the terrain too - the data may need the odd tweak to support a new feature or two but there should be no reason why we couldn't have terrain and objects running under the new engine in very little time. Then there are the aircraft....many of which will be needed in the Moscow campaign so every effort will be made to ensure these work with the new engine. That leaves the other dynamic objects such as tanks and field guns etc. Again, most of these I'd say were built for the Russian campaign anyway so I expect full support for all the objects we currently see in CloD. Now, what do we have left to worry about? Clouds, trees, water, sounds....they're all the same whatever the theatre. I'm a programmer so know a little about how these things are put together. Personally I have absolutely no concerns that CloD will be left out in the cold when the Moscow product comes along. There may be some delays and bugs but in the end we will have what we want. Plus, with the release of the SDK the community will be able to start filling the gaps and making improvments to the maps and objects. I really wouldn't worry about this. Keep those negative waves at bay guys. ![]() |
#9
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![]() Woaw, that felt good. ![]() |
#10
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Don't mix graphics sub-system with game-engine, please.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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