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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: When will the next beta patch be released?
thursday!!! 1 0.74%
this friday 18 13.24%
during next week 15 11.03%
during the week after the next week 12 8.82%
in three weeks 9 6.62%
after a month 12 8.82%
two months 2 1.47%
three months 5 3.68%
this year, hopefully.. 20 14.71%
in two weeks 42 30.88%
Voters: 136. You may not vote on this poll

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  #1  
Old 12-20-2011, 04:11 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by ingsoc84 View Post
By the summer if we are lucky..but when they said "major problems..and no date yet" as to the fixed graphics engine..it reminded me of appolo 17..Houston we have a problem..code for "Ummmm this aint working out well"...

Thats a very good anology. We are all in this "spaceship" together, past the point of no return... To make it work we all have to pull together and get on with it, from developer, 3rd party developers and consumers alike...

If we want this to be a success we all have to be on board. There are no rats exiting a doomed spaceship!


I for one will be buying the expansion "battle for moscow" blindly! Would you all see this fail? Would you play anything less than the standed set forth here? I bloody would'nt! I know when I say these things I dont speak for one men but a dozen - my unit, 5./JG27 & 9./ZG26.

Ask not what luthier and team can do for us but what we can do for them! - ok a bit far but still...

Last edited by 5./JG27.Farber; 12-20-2011 at 04:17 PM.
  #2  
Old 12-20-2011, 06:08 PM
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ElAurens ElAurens is offline
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I am a bit at a loss by those that think that the Russian Front expansion will somehow stop repairing the broken aspects of CloD.

The code for both is the same, hence repairing it for one fixes it for the other. Why is this hard to come to grips with?

Also the 3D modeling staff is getting paid to make models, not write code, so it is the most effiecient use of their time to work on the expansion.

This is a reasonable way to allocate resources is it not?
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  #3  
Old 12-20-2011, 06:14 PM
von Pilsner von Pilsner is offline
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Originally Posted by ElAurens View Post
I am a bit at a loss by those that think that the Russian Front expansion will somehow stop repairing the broken aspects of CloD.

The code for both is the same, hence repairing it for one fixes it for the other. Why is this hard to come to grips with?

Also the 3D modeling staff is getting paid to make models, not write code, so it is the most effiecient use of their time to work on the expansion.

This is a reasonable way to allocate resources is it not?
Agreed, Luthier and team have said they are making CloD patch so I see no problem with their team doing more than one thing at a time...
  #4  
Old 12-20-2011, 09:47 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by ElAurens View Post
I am a bit at a loss by those that think that the Russian Front expansion will somehow stop repairing the broken aspects of CloD.

The code for both is the same, hence repairing it for one fixes it for the other. Why is this hard to come to grips with?

Also the 3D modeling staff is getting paid to make models, not write code, so it is the most effiecient use of their time to work on the expansion.

This is a reasonable way to allocate resources is it not?
Quote:
Originally Posted by von Pilsner View Post
Agreed, Luthier and team have said they are making CloD patch so I see no problem with their team doing more than one thing at a time...


I thought Battle for Moscow was a hired third party project? Did I miss something?
  #5  
Old 12-20-2011, 09:58 PM
ingsoc84 ingsoc84 is offline
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Deleted as warned

Last edited by KG26_Alpha; 12-20-2011 at 11:19 PM. Reason: plz read past posts
  #6  
Old 12-20-2011, 06:26 PM
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Quote:
Originally Posted by ElAurens View Post
I am a bit at a loss by those that think that the Russian Front expansion will somehow stop repairing the broken aspects of CloD.

The code for both is the same, hence repairing it for one fixes it for the other. Why is this hard to come to grips with?

Also the 3D modeling staff is getting paid to make models, not write code, so it is the most effiecient use of their time to work on the expansion.

This is a reasonable way to allocate resources is it not?
Don't try to introduce logic into the discussion.
  #7  
Old 12-20-2011, 07:36 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by ElAurens View Post
I am a bit at a loss by those that think that the Russian Front expansion will somehow stop repairing the broken aspects of CloD.

The code for both is the same, hence repairing it for one fixes it for the other. Why is this hard to come to grips with?
Well.. it is hard because just prior to the announcement Luthier stated they were completely re-doing the 3D Graphics and Sound..

So..

There is a slight chance that re-do code may not get applied to CoD if they decide to go full speed on the sequel! Which I would not have any issues with by the way!

Quote:
Originally Posted by ElAurens View Post
Also the 3D modeling staff is getting paid to make models, not write code,
That is a very good point! On that note, since most 3D graphics are done using 3rd party software (3DMax, etc) format it would be easy to port all the 3D work done in CoD (externals and cockpits) over to the new and improved (re-done) 3D Graphics

Quote:
Originally Posted by ElAurens View Post
so it is the most efficient use of their time to work on the expansion. This is a reasonable way to allocate resources is it not?
Exactly.. Because your graphics/artiest typically don't write code, and visa versa.. Typically!
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Last edited by ACE-OF-ACES; 12-20-2011 at 07:39 PM.
  #8  
Old 12-20-2011, 11:23 PM
Sutts Sutts is offline
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Originally Posted by ACE-OF-ACES View Post
That is a very good point! On that note, since most 3D graphics are done using 3rd party software (3DMax, etc) format it would be easy to port all the 3D work done in CoD (externals and cockpits) over to the new and improved (re-done) 3D Graphics

I have to agree with this. CloD is really just an engine with a load of data plugged in. Some data describes the elevation of the terrain and the placement of textures upon it, some the objects, some the flight model parameters etc. etc.

The static objects will almost certainly be portable straight into the new product as they are simply a bunch of vertices and texture coordinates. Same with the terrain too - the data may need the odd tweak to support a new feature or two but there should be no reason why we couldn't have terrain and objects running under the new engine in very little time.

Then there are the aircraft....many of which will be needed in the Moscow campaign so every effort will be made to ensure these work with the new engine.

That leaves the other dynamic objects such as tanks and field guns etc. Again, most of these I'd say were built for the Russian campaign anyway so I expect full support for all the objects we currently see in CloD.

Now, what do we have left to worry about? Clouds, trees, water, sounds....they're all the same whatever the theatre.

I'm a programmer so know a little about how these things are put together. Personally I have absolutely no concerns that CloD will be left out in the cold when the Moscow product comes along. There may be some delays and bugs but in the end we will have what we want. Plus, with the release of the SDK the community will be able to start filling the gaps and making improvments to the maps and objects.

I really wouldn't worry about this. Keep those negative waves at bay guys.
  #9  
Old 12-21-2011, 06:04 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
On that note, since most 3D graphics are done using 3rd party software (3DMax, etc) format it would be easy to port all the 3D work done in CoD (externals and cockpits) over to the new and improved (re-done) 3D Graphics
You mean that the "New 3D engine – Latest-gen graphics engine" from a few months ago that we got according to the text on the box can be even better? Like really really extra new and later than latest-gen engine!?




Woaw, that felt good.
  #10  
Old 12-21-2011, 06:49 PM
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robtek robtek is offline
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You mean that the "New 3D engine – Latest-gen graphics engine" from a few months ago that we got according to the text on the box can be even better? Like really really extra new and later than latest-gen engine!?




Woaw, that felt good.
Don't mix graphics sub-system with game-engine, please.
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