![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
"Dynamic stall is an effect most associated with helicopters and flapping wings. During forward flight, some regions of a helicopter blade may incur flow that reverses (compared to the direction of blade movement), and thus includes rapidly changing angles of attack. Oscillating (flapping) wings, such as those of insects— including the most famous one, the bumblebee — may rely almost entirely on dynamic stall for lift production, provided the oscillations are fast compared to the speed of flight, and the angle of the wing changes rapidly compared to airflow direction.[22]" Is this relavant for the fixed wing aircraft in this sim? If so how? Cheers! |
|
#2
|
|||
|
|||
|
Just had a session on ROF with some mates, second time online and not much sucess. Had 10 minutes to kill so jumped on the ATAG server in a Spit2 and what a blast, the speed and the feel. Took out a 109s elevator and shot up a couple of bombers. I guess what I'm getting at is this sim is just great fun and thankyou all for the hard work your doing
|
|
#3
|
||||
|
||||
|
Static stall: 1G flight, your speed decreases, you increase AoA to compensate. Stall happens when critical AoA is reached.
Accelerated stall: same us above, but there must be >1G. In such condition, you need higher AoA than in 1G flight, because lift is countered not only by weight, but by sum of weight and centrifugal force. Dynamic stall: you increase AoA past a critical value very quickly, vortex is created at leading edge, lift increases, then vortex detaches and you experience rapid loss of lift and sometimes even a high nose-down pitching. I think, important things about dynamic stall is: amplitude and rate of AoA change, and increase of lift before the stall. Last edited by ZaltysZ; 12-21-2011 at 11:12 AM. |
|
#4
|
|||
|
|||
|
Impressive mission from a sukhoi.ru member posted. Video of air attack and track of a tank attack are included. Works like a strategy game too: you can call reinforcements and schedule your tank attack carefully.
http://forum.1cpublishing.eu/showthread.php?t=28595 Worth flying and/or watching with external views. |
|
#5
|
||||
|
||||
|
Quote:
Looking at your definitions of Accelerated and Dynamic.. Your dynamic def reads just like the link I posted.. Except there is no mention of how the variations in stall are due to the variations atmosphere.. From the link I posted they point out how the stall can vary due to the variation in wind (atmosphere). Other than that the two defs are very interchangeable. One other thing, you stated you 'need higher AoA than in 1G flight'.. IMHO you should re-word that to read 'during a constant altitude banked turn the AoA will have to be higher than it would be during level flight (1g) at the same speed'.. That example is a little easier for most to visualize. It is also important to note the critical AoA at which the stall occurs is the same for all three cases.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-21-2011 at 03:51 PM. |
|
#6
|
||||
|
||||
|
Quote:
Quote:
Also note the wiki reference #22 is from here Quote:
All in all it appears the standard def of stall still applies in both, just the changes/turbulence due to the atmosphere causes it to stall a little sooner or little later depending on the situation example of what? It would be a bug if it could fly forever.. In that I don't know if there was any sort of self sealing radiators in WWII?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-20-2011 at 12:26 AM. |
|
#7
|
|||
|
|||
|
So, what can I do with Dynamic stall? Remove the question?
question 12, new form: Will the GUI be remade? ok? |
|
#8
|
||||
|
||||
|
Yes...B6 and ask if we will see FSAA in CLOD, or where are the 2D clouds?
__________________
Furbs, Tree and Falstaff...The COD killers...
|
|
#9
|
||||
|
||||
|
Please don't based on what I said! I was just curious as to it's meaning!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
|
#10
|
|||
|
|||
|
No better, remove Ace of Aces
I would reformulate it like this: question 12: will the GUI be optimised, to be less clumsy and more ergonomical (today you need several clicks to do simple things), in the same way that RoF optimized their GUI? Today RoF is a great exemple of an appealing, sexy and functional user interface. Cheers! |
![]() |
| Thread Tools | |
| Display Modes | |
|
|