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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 12-18-2011, 01:21 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Just tested it.

No offence but it don't resolve any of the issues raised regarding the CooP GUI which is the point of the poll.
Seriously, what's missing? Debriefing?
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Old 12-18-2011, 01:27 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Seriously, what's missing? Debriefing?
Read the very first post in this thread by nitrous.

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  #3  
Old 12-21-2011, 12:08 PM
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EAF331 Starfire EAF331 Starfire is offline
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Originally Posted by 41Sqn_Banks View Post
Seriously, what's missing? Debriefing?
The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.
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Old 12-22-2011, 01:11 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by EAF331 Starfire View Post
The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.
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Originally Posted by EAF331 Starfire View Post
But this still DONT give my pilots the ability to pick their aircrafts before "Server start" with an airstart ability at the exact same space, speed and heading in relation to all other aircrafts.

Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.
You are right this was not possible so far. But now you can use the new coop lobby mission from here: http://forum.1cpublishing.eu/showthread.php?t=28559
It allows the host to preselect a mission. All players can then select a aircraft from the upcoming mission. When everyone is ready the host starts the mission and all players are placed into the selected aircraft.
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Old 12-22-2011, 08:21 AM
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And when the mission has a airstart?
Wasn't that what starfire missed.
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Old 12-22-2011, 09:19 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by robtek View Post
And when the mission has a airstart?
Wasn't that what starfire missed.
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.
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Old 12-22-2011, 11:59 AM
Ataros Ataros is offline
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Originally Posted by 41Sqn_Banks View Post
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.
Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.

The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.
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Old 12-22-2011, 12:05 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by Ataros View Post
Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.

The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.
Yes no loading time between the mission. Also as long as the host doesn't change the selected mission the aircraft selections of the players stay the same. So when you finished the mission the host simply can "Stop mission" and "Start mission" again and it restart with the same same selection. So a takeoff crash doesn't cause any much delay anymore, the host simply starts again and everything is like before.

The only drawback is that the time and weather is not used from the loaded mission but from the lobby mission and the briefing is not available from within the lobby.

Last edited by 41Sqn_Banks; 12-22-2011 at 12:11 PM.
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