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#1
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New version 1.15 available
vvv----------------------------Version 1.15 - 17.12.11----------------------vvv 1. Introduced localization messages. Now, messages are displayed in the language of the player. 2. Introduced the localization of the menu items described in the txt-file. 3. Added ability to display a menu of the mission, depending on the player - "Blue" or "Red." The function is disabled in the settings. 4. Added ability to disable reading of the names of menu items from the txt-file. 5. Mission on the menu now marked with "*" before the name of the menu item. 6. No limit on the number of menu items. Now the folders and files can be any number - the menu is split into pages. 7. Added readme in English and Russian. In the folder "Readme" boot also has examples of configuration files with commentary and a test set of missionaries packs (not for games, only to see the navigation options on the menu). 8. Added 60 new missions of KDN. Thanks to him! 9. Corrected mission "Attack The Village" - now some of the reinforcements can be called multiple times. ^^^------------------------------------------------------------------------^^^ |
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#2
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#3
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Hello podvoxx,
your missionloader is absolutly nice stuff and it runs fine for me. Many thanks for your great work. But i have a suggestion about your Loader. My C# and english is terrible and i cant follow your scripting in all lines, so i want to ask if it is possible what i think. Maybee you are able to realise it. Here is my suggestion: Folderstructure example: Battle - Area - Missions Battle of France - Area 1 - redmissions 1,2,3,4,5,6,7 Battle of France - Area 1 - bluemissions 1,2,3,4,5,6,7 Battle of France - Area 2 - redmissions 1,2,3,4,5,6,7 Battle of France - Area 2 - bluemissions 1,2,3,4,5,6,7 a.s.o. Battle of Britain - Area 1 - redmissions 1,2,3,4,5,6,7 Battle of Britain - Area 1 - bluemissions 1,2,3,4,5,6,7 Battle of Britain - Area 2 - redmissions 1,2,3,4,5,6,7 Battle of Britain - Area 2 - bluemissions 1,2,3,4,5,6,7 a.s.o. if battle and area is selected only these missions are avaible to select for red/blue players. So the missionbuilder is free to setup missions which are only avaible for the selected battle and area and the players cannot choose other mission from another battle/area. Maybee it is possible to open again the whole menu after a time. So players are able to choose another battle/area again. Its only an idea and i dont know if it is possible. |
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#4
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Quote:
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#5
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Why missions should be grouped by area but not by type?
It is quicker to find what is needed by type imo: blue/red, fighter/bomber, escort/intercept/ground attack/recon/etc. Area does not matter, the map is already very limited in size imo (e.g. can not chose Berlin area). |
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#6
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@ Ataros and podvoxx
My suggestion was: If missions in missionloader can be selected by battle and/or area you are able to implement various battles from different missionbuilders in Mainmission. Then only these missions are able to select from players. At the moment you can run the Dieppe raid and the KDN-Pack at the same time, but at different locations and with different frontlines. for example: If players want to run the Dieppe raid only these missions should be shown in loadermenu because only that planes and groundunits are avaible at this battle, and they cannot select missions from the KDN-Pack with other types of planes and groundunits. After some time or scoring the battle can be unlocked, then players are able to choose or vote for another battle. Maybee you can call it " another kind of mapcycle " for multiplayers. @ podvoxx No hurry needed, real life is more important than virtual life. It is only an idea that can be discussed before editing the code. |
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#7
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Hello:
1.- So many thanks to Podvoxx for this awesome work. Tested tonight in our dedi server and all went fine. 2.- I´m planning use it for a coop test mission for 8 vs 8. I will test to spawn and exit for select a correct aircraft and if it works then launch the mission/s. If not works... the solution is spawn all the pilots with the correct aircrafts and then launch the mission/s. 3.- Only a question.. is included a script for remove aircrafts when a human pilots despawns?... thank you again. Regards
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Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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#8
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Quote:
-players go to the server -players choose the job -players choose missions and play It is useful to select targets, if the server has several. |
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