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  #1  
Old 12-15-2011, 05:17 AM
kennel kennel is offline
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Does anyone know what variables AI planes are actually effected by FM wise?
We constantly see AI flying with perfect trim, no overheat ect but are their planes effected by the same environmental, structural & g force limitations.

The reason I ask this is I once tried to dive away from an AI LA7 in a 190D9. The LA7 followed me down, if this was online the LA7 would have torn its wings off, however it was offline so LA was in good condition even though I had the dora at 900kmh when diving away.

An idea would be to have the difficulty settings we apply to ourselves apply to the AI as well, but one would assume this would be a massive code re write.
  #2  
Old 12-15-2011, 10:56 PM
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Bolelas Bolelas is offline
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Default pilot-copilot changes in coop missions.

Dont know if this was discussed before, sorry if it was: Would it be possible to the pilot of a bomber, to deliver control to other crew member? And then regain it when he wanted to, by pressing some key? Would it be very dificult to do it in the game-coding? And could we have access, in a recording, to the views of the cockpit of other players/AI, just instead of external views?

This are not requests... just questions of someone that is allready very gratefull with Team Daidalos work.

Thanks guys!
  #3  
Old 12-16-2011, 11:49 AM
Tropical Storm Tropical Storm is offline
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Default Autopilot

Hi all,

Don't know if this has already been discussed here too, but I would like to know if there will be any improvements on the autopilot system. It's kind of common that my plane breaks formation, do not follow the leader or the waypoints, or even puts nose down straight to the surface when on autopilot...

Thank you very much for keeping working on this great game!
  #4  
Old 12-16-2011, 02:11 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Tropical Storm View Post
Hi all,

Don't know if this has already been discussed here too, but I would like to know if there will be any improvements on the autopilot system. It's kind of common that my plane breaks formation, do not follow the leader or the waypoints, or even puts nose down straight to the surface when on autopilot...
So far no issues with autopilot has been recognised. It generally follows waypoints (note: it also flies back if you have missed one) and starts attacks on enemy planes.
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  #5  
Old 12-18-2011, 06:03 PM
Tropical Storm Tropical Storm is offline
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Originally Posted by EJGr.Ost_Caspar View Post
So far no issues with autopilot has been recognised. It generally follows waypoints (note: it also flies back if you have missed one) and starts attacks on enemy planes.
Hum, so maybe the problem is with the allied (I mean, squadron leader) AI. He often takes a different course than the waypoints one and behavior strangely, so my plane on autopilot just follow him... For example: many times playing as a B 25 bomber, the whole squadron dive to bomb, and not level, just like they were diver bombers. If I turn off the autopilot close to the target and level my bomber for myself, they just shout for me to "stay on course"! Other times, playing as an escort fighter, my whole flight fly away from the bombers we were suposed to protect just because we missed a waypoint...

Maybe if the AI had some behavior patterns depending on the type of plane it flyes... like, do not dive if he is a level bomber, or always follow the bombers if he is an escort, regardless of his own waypoints... them maybe my plane and my flight would do what they are suposed to do, even on autopilot.
  #6  
Old 12-19-2011, 03:51 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Tropical Storm View Post
Hum, so maybe the problem is with the allied (I mean, squadron leader) AI. He often takes a different course than the waypoints one and behavior strangely, so my plane on autopilot just follow him... For example: many times playing as a B 25 bomber, the whole squadron dive to bomb, and not level, just like they were diver bombers. If I turn off the autopilot close to the target and level my bomber for myself, they just shout for me to "stay on course"! Other times, playing as an escort fighter, my whole flight fly away from the bombers we were suposed to protect just because we missed a waypoint...

Maybe if the AI had some behavior patterns depending on the type of plane it flyes... like, do not dive if he is a level bomber, or always follow the bombers if he is an escort, regardless of his own waypoints... them maybe my plane and my flight would do what they are suposed to do, even on autopilot.
That's not an autopilot problem. That's an AI problem... or rather a limitation.

The B-25 version in-game is a B-25J which operated as both level bomber and strafer using the guns in the nose to attack targets are very low level. The AI is setup on this aircraft for the strafer behavior so that's what it tries to do. At some higher altitude it is supposed to play nice as a level bomber but I'm not sure what that is.

On my wish list is an ability to tell the AI what to do at the attack waypoint depending on what options are available for that aircraft. So that we can have A-20s and B-25s and other types that did double duty doing what they are supposed to do according to mission parameters.
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  #7  
Old 12-19-2011, 12:58 PM
Pursuivant Pursuivant is offline
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My problem with waypoints is that if you miss a waypoint and then turn on AI, the AI tries to go back to it, rather than going on to the next waypoint or to the nearest waypoint.

Going back to the last known location might be realistic if you're flying over unfamiliar terrain or have limited landmarks and the waypoints are widely separated, but makes no sense if the waypoints have been set up to make planes orbit over a particular location, or if the planes are supposed to rendezvous with some other unit.

In a more perfect world, the FMB would include the following options:

Attack -> Attack type: high level bomb, dive bomb, strafe/rockets, torpedo/skip bomb/kamikaze.

Loiter -> Pattern: Circle, Racetrack, Expanding circle/spiral, square, rectangle, expanding square, expanding rectangle, random with X radius of waypoint. Speed change: +/- X mph/kph. Altitude change: +/- X m/feet.

Missed Waypoint Behavior: Back to last waypoint, go to next waypoint, go to nearest waypoint.

Dogfight behavior: Avoid contact (i.e., keep at least X distance from nearest enemy while still trying to get to next waypoint), Defensive circle (AKA Lufberry Circle), Escort/air cover (i.e., don't go beyond X distance from Y unit/location - close vs. loose escort set by distance), Ignore (i.e., don't dogfight or maneuver at all - very realistic for level bombers at IP point), Cautious (i.e., dogfight if attacked but don't pursue if enemy breaks off), Aggressive (i.e., normal dogfight behavior), Scatter (i.e., similar to what happens when bomber formations are badly shaken up, but logical initial behavior for unarmed formations), Flee/Retreat (i.e., avoid contact with enemy and got to another waypoint if enemy sighted), Scatter & Flee (combines the two options above - formation scatters, individual planes try to make it to another waypoint individually).

Escort Behavior (Can be assigned with other commands, no other flights need be present to get search patterns along a particular path): straight flight, weave (i.e., a sinusoidal path), zig-zag (i.e., 45 degree left and right turns every X meters), racetrack (i.e., oval loops - like current fighter escort behavior), orbit (i.e., circular loops), random.
  #8  
Old 12-16-2011, 02:09 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Bolelas View Post
Dont know if this was discussed before, sorry if it was: Would it be possible to the pilot of a bomber, to deliver control to other crew member? And then regain it when he wanted to, by pressing some key? Would it be very dificult to do it in the game-coding? And could we have access, in a recording, to the views of the cockpit of other players/AI, just instead of external views?
To make things more clear:

1st of your question is about human bomber crew in COOP, where pilot and gunners/bombadier can switch positions by will during flight?
2nd of your question is about just watching others (for teaching issue maybe)?
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  #9  
Old 12-16-2011, 07:40 PM
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Bolelas Bolelas is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
To make things more clear:

1st of your question is about human bomber crew in COOP, where pilot and gunners/bombadier can switch positions by will during flight?
2nd of your question is about just watching others (for teaching issue maybe)?
1st question:Yes, human bomber crew switching positions at will, with the "original" pilot having the autority to who he delivers controls of the bomber and regain them whenever he wants. I think would be good for long missions,(gives pilot a break, and encourages more people to play as gunner position, because they can also do some part of piloting) and maybe used also for teatching purpose.
2nd question: yes, mainly to learn something out of others, and good also for having more stuff to put in a film.
Thanks for ansewering.
  #10  
Old 12-16-2011, 03:00 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Bolelas View Post
Dont know if this was discussed before, sorry if it was: Would it be possible to the pilot of a bomber, to deliver control to other crew member? And then regain it when he wanted to, by pressing some key? Would it be very dificult to do it in the game-coding? And could we have access, in a recording, to the views of the cockpit of other players/AI, just instead of external views?

This are not requests... just questions of someone that is allready very gratefull with Team Daidalos work.

Thanks guys!
This was asked for years ago but was told netcode blah blah blah by Oleg and team, since then most of the "netcode blah blah impossible" remarks have been proven otherwise especially friendly outside views only and take off outside views etc etc which were asked for years ago also and are now in v4.11.

So it should/could be possible to hand the bombsite and ac controls over to a crew-member or at least let them have the bombsite controls and you pilot making adjustments on comms

Last edited by KG26_Alpha; 12-16-2011 at 07:27 PM.
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