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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
| Yes |
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140 | 79.55% |
| No |
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10 | 5.68% |
| Not Fussed |
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26 | 14.77% |
| Voters: 176. You may not vote on this poll | |||
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#1
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I think really, we can look at it like this.
A co-op in the Il-2 sense is basically a "mission". Once the mission is over, you don't want to keep playing. The whole design philosophy is different. Once you choose an aircraft you have an individual squadron or flight goal, and once you complete it, you are done and you can return to base unless you have other plans or interruptions. You fly one aircraft, and if you die, you are dead and it's tough, everyone else must fight on without you. It's interesting *because* of these limitations. A dogfight in the Il-2 sense is a populated environment with no particularly strict or rigid mission structure or narrative or goal. It's just a "map". If you die you can hop into another aircraft whenever you want, or even into an aircraft in flight (depending upon settings). This is all we have at present in the GUI sense as there is no sense of "preparing for a mission" or "finishing a mission" - there is no decent briefing to speak of and no real debriefing or stats. There might be an overriding goal but because of the lack of detailed individual squadron briefing and aircraft choice and so on, most players will ignore it, and the map inevitably descends into furball chaos. For that reason, the idea that co-op mode is now unnecessary is untrue. It's a completely different style of play with a completely different philosophy. To say that it's unrealistic because "in real life there was no co-op mode" is utter nonsense. In real life there was ALWAYS co-op mode. Military aircraft take off with a goal and a task to complete. This is clearly set out and timed and co-ordinated with other squadrons and groups. It isn't just "BLOW UP THE SHIPS SO RED WINS MAP LOL" either. The individual squadrons and groups' goals are distinct, and are planned to individually contribute toward achieving an overriding objective. These objectives are followed because they are the pilots' orders! You can't have that kind of organisation spontaneously, and that is where the current GUI falls down. Dogfight mode is not a replacement for this because there is no organisation and no one to give orders, because if you don't agree with them or you have your own ideas, why would you follow them? You are not compelled in any way by the game structure or the scoring system or even other players to do so. Points and kudos are for blowing stuff up in dogfight mode, that's just how people think. Did anyone who played IL-2 online for a long time ever consider MDS to be a complete replacement for co-op? I certainly didn't, and this is the same situation. Last edited by TheGrunch; 12-13-2011 at 10:01 PM. |
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#2
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I don't know of anwyone else that said that either Only thing Ataros said was 1C merged DF and COOP into one, aka MISSIONS He also noted that if someone wanted to, they could generate a IL-2 like COOP GUI/MENU/LIST with post mission debreifing That is the beauty of the CoD C#! Only limit is your imagination! Problem is it does require one to learn C#.. Which at this early point in CoD seems to be too big of a learning curve for some.. But I think a year or two from now we will be amazied at all the things those C# guys are doing that the IL-2 COOP GUI/MENU/LIST is a distant memory
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#3
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Cool, but what we need NOW ACE is IL2 COOP mode, can you really not understand that?...wait...doesn't matter...the rest of us know it.
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Furbs, Tree and Falstaff...The COD killers...
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#4
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That might be true, but as I've said elsewhere, we didn't buy this game to learn C# in order to do something that we've been able to do officially and far more completely since 2001. I can see the utility of C# for really advanced triggers and awesome stuff like that, but that is cool stuff that we have no right to expect as basic functionality. A simple co-op GUI is just basic stuff that we all expected since before the game was released. I understand your point ACE, but this is a game, not an SDK or an open-source project. I spend enough time dealing with horrendous and buggy scripting at work, I don't want it to eat into my gaming experience as well.
Last edited by TheGrunch; 12-13-2011 at 10:23 PM. |
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#5
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My point is if it was easy to do, as 1C was re-doing the FMB to include C# 1C would have done it So, clearly it was not easy to do and 1C felt it was better to give us more options/controls But it is nice to know that if someone wanted to do it, it can be done via a C# script
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#6
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Aren't those two assertions completely contradictory?
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#7
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Quote:
By easy to do I mean include all of the old IL-2 FMB way of doing things into the new CoD FMB way of doing things Where as Atrols noted the old IL-2 way consisted to TWO seperate types of missions DF or COOP Where as Atrols noted the new CoD way consists of ONE type MISSIONS While 1C was creating this new CoD way they found it either too hard to include a the old IL-2 COOP GUI/MENU/LIST Or 1C realised it was not necessary to include a old IL-2 COOP GUI/MENU/LIST because they knew it could be done via the C# script methods Where 1C made the mistake was giving the user too much credit for being intesested enough in COOPs to write the C# code to create the GUI\MENU\LIST Well some users that is
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#8
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Just to stay on the ground here, MG never intended to release the game in the state it is.
They had to release, and what is missing are the user friendly interfaces, as there wasn't time to develope them then, and now there are other pressing problems. So the game can give us all the stuff requested here in the multiplayer mode as there won't be a coop-mode anymore. As MG doesn't have the resources right now to produce this gui, we can either wait for MG to have the time or we can wait for a ingenious c# programmer to reverse engineer and write it. Thats it.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#9
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Quote:
Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
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#10
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The ability to use a programming language to make missions is a nice extra option but it should be no more than that.
Most of us that have made mission for IL-2 (1946) don't have any knowledge of programming and I doubt that we will use (or have) the time getting to learn that. The end result will be fever missions and less community support. I think it is imperativ that the focus lies on building a strong community base.
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Windows 7 Pro 64 bit EN Intel Core 2 Duo E8400 (2x3GHz), 8GB RAM ATI 7970, Intel X-25M SSD EAF331 are recruting. We are a nordic Sqd (Norway, Sweeden, Finland, Denmark) within European Airforce. www.europeanaf.org . Please pm me if you are interested. |
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