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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

 
 
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  #24  
Old 12-13-2011, 08:25 PM
Ataros Ataros is offline
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Quote:
Originally Posted by KG26_Alpha View Post
(which wont work in any other mode apart from DF) to be used in non DF server manner its just a moving DF server script not for CooP.
In original Il-2 Dogfight and COOP were separated due to engine limitation only. There is no COOP mode IRL and it was not supposed to be in a sim.

Now the devs created the engine where division to 2 different modes is not necessary. There is one gamemode that is called MP that simulates real life. It is supposed to include both dogfight and coop features. In this new reality COOP interface only limits the available MP gamemode prohibiting some features like re-spawn, etc. The issue is MP mode does not include all coop features of original IL-2 via GUI yet. This has to be fixed imo.

In other words in the past we had 2 separate game modes: dogfight and coop. Now coop is a part of dogfight mode. However for better usability and user friendliness we need a GUI for coop part only.

E.g. when starting a MP server (that some call Dogfight) a host should be able to check a checkbox "Simultaneous start" and one of checkboxes in "Mission end conditions" section: 1) endless, 2) all planes landed/destroyed, 2) time limit, 3) planes of one side destroyed, 4) trigger, etc. Then the game should display debriefing after mission end.

BTW CloD architecture allows all servers to have their own GUI via server-side addons (including COOP GUI of cause). The devs did not have time to provide a working example of it but mentioned that it is done as a standard WPF interface.

Maybe one of C# programmers can make a GUI add-on before we have a solution from the devs.
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