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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
| Yes |
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140 | 79.55% |
| No |
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10 | 5.68% |
| Not Fussed |
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26 | 14.77% |
| Voters: 176. You may not vote on this poll | |||
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#1
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Also mate, with reference to what i was saying (my basis being modding for ArmA which is slightly different of course) you need resources which are not available to the scriptwriters at the moment which also Furbs has highlighted too.
As an example : In ArmA you would need to know class names of all the units in game that you want to script for, without the similar required documentation resources for clod, script writers will only be able to produce so much, hence why some scripts so far are limited to basic principles. |
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#2
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Quote:
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#3
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I have they are not bad scripts, and your right will be very doable but as i say somewhat limited right now. My fave is the emergency vehicles script.
I'm hoping when the proper documentation comes out it will have all the relevant info to produce some good external scripted addons, like say play a custom sound file attached to one of the emergency vehicles as an example. Until that sort of thing can be achieved I'm not going to look at script writing. Last edited by BPickles; 12-13-2011 at 03:45 PM. |
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#4
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Yeah it sucks not having any documentation.. But Altros and the gang have reversed enginered alot of it by just pulling the info from the DLLs
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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