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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 03-27-2012, 05:47 PM
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Originally Posted by TheGrunch View Post
Ace, they are not talking about the new mission scripting or anything related to it. They are talking about the screen which is presented to the player when they choose to join a co-op, and how it is bizarre, unintuitive, and doesn't allow the player to choose an aircraft before the game starts. Nothing to do with FMB, just the multiplayer user interface. That can be changed without altering the C# scripting in any way other than to acknowledge that players have already chosen aircraft before mission start time.
I get that totaly, what I dont understand is how anyone would not fly the sim online for a lack of it.

We need pilots not advocates!
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  #2  
Old 03-27-2012, 05:53 PM
Ataros Ataros is offline
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Alpha, could you please add the above pictures to this post of yours http://forum.1cpublishing.eu/showthread.php?t=27934 to make it easier to provide a link to it to luthier when he shows up. I think this post with pics can explain the issue very well and someone has to post a link to it on the 1st page of the patch thread when it is out.

Last time I was late with it and my post appeared on the 5th page only, not sure if Luthier saw it. I hope next time someone can be quicker

PS. If someone wants to fly COOPs already now, just copy and paste this file into your mission folder. No need to edit or even open the file. UserGuide is available. Link: http://forum.1cpublishing.eu/showthread.php?t=28559
No one? OK, then COOPs is not the priority jk

Last edited by Ataros; 03-27-2012 at 05:59 PM.
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  #3  
Old 12-13-2011, 11:32 AM
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Originally Posted by addman View Post
Stop talking about the FMB! This is about the coop gui or rather lack of in the case of CloD. Ace, have you even played a coop in IL-2 1946? Then you know how the coop gui looks and works and if you have played CLoD then you should know that it doesn't even exist!
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
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  #4  
Old 12-13-2011, 12:59 PM
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Originally Posted by beepee View Post
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
There are enough people looking here, there are just not that many people interested in coops.

In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers.

And of course you can fly with your buddys online in coop missions, just build the mission and start a server.

The only thing missing is the gui to make it available for everyone.
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  #5  
Old 12-13-2011, 01:30 PM
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Originally Posted by robtek View Post
In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers.
Utter rubbish...

There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
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  #6  
Old 12-13-2011, 02:37 PM
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Originally Posted by JG52Krupi View Post
Utter rubbish...

There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
You shouldn't try to impose the old il2 limitations on CoD.

Just tell me please, except from the gui and the debriefing, what exactly can't you do in a CoD - "dogfight" - mission that you could do in a old il2 coop mission, and how important is that particular point?
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  #7  
Old 12-13-2011, 03:18 PM
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But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.

Isn't that the same? Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.
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Last edited by robtek; 12-13-2011 at 03:20 PM.
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  #8  
Old 12-13-2011, 05:05 PM
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Originally Posted by robtek View Post
But as i understood everybody can take a plane on a base and the ai is on hold until a trigger is set, i.e. by the starting planes.
That is the way I understand it, granted I am not a mission making expert, but from what I have read that is the way it works.

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Originally Posted by robtek View Post
Isn't that the same?
Same end result, a little different path to it

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Originally Posted by robtek View Post
Ok, every pilot is challenged to take the correct plane and loadout, but even that can be set, afaik.
Again, based on what I have read that is the case

But there must be something missing.. In that even Altros said the current CoD coop is 'broke'.. Not 100% sure what he means by that?

But.. I look at it this way, we may have lost a few ways of doing things, but we gained much more than we lost IMHO
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  #9  
Old 12-13-2011, 05:06 PM
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Ok i will explain why we need CO-OPs....

When i used to be part of a online IL2 sqd we would have a training night once a week in which we would want to work on different aspects of online flying, some would be practicing say 4 on 4 dogfights or 2 on 2 or 1 on 1 then after a hour we would maybe switch to a sqd dogfight with 8 or more of us vs AI.

Or we would want to try bombing ground targets with a few of us joining the CAP flight and then after we would want to switch roles.

Now we want to be able to do this all in one night with no fussing around, with short flights to the target, with the AI or other members of the sqd in the right place at the right time with the right loadouts.

then if we want to tinker with something we want to able to do it in 5 mins and be back in the air.

If something goes wrong we want to be able to restart the mission with one or 2 clicks and be all ready to go in about 2 mins.

IL2 did this perfectly, CLOD cant.

its a simple as that.
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  #10  
Old 12-13-2011, 02:33 PM
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Quote:
Originally Posted by robtek View Post
There are enough people looking here, there are just not that many people interested in coops.
Agreed.. That and it is ironic that 1C's biggest competder to CoD is 1C's IL-2.. Add to that the fact that alot of people playing IL-2, play it because IL-2 runs smooth on thier 3 to 5 year old PC. That is just a few of the reasons why there are so few playing CoD online.. And yes, before a gloom'n'doomer feels the need to step in and point out some master of the obvious bug in CoD, yes there are other reasons people are not playing CoD, we get it.

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Originally Posted by robtek View Post
In CoD the difference between coop and dogfight is very small,
Agreed

Quote:
Originally Posted by robtek View Post
as you can have ai in dogfight servers. And of course you can fly with your buddys online in coop missions, just build the mission and start a server.

The only thing missing is the gui to make it available for everyone.
That is a good point..

Correct me if I am wrong, but the biggest difference seems to be the list of planes in the IL-2 GUI menu vs. displaying a map with bases, or inflight assest.. That is to say

IL-2 COOP
1) select plane from list of planes displayed in GUI menu
2) Hit fly

CoD COOP
1) select plane from one of the bases displayed on the map
2) Hit fly

So yes selecting the plane you fly is now different.. but when you consider all the things you can do in CoD that you could not do in IL-2 that difference does not seem to be a show stopper.
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