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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-12-2011, 01:57 PM
KG26_Alpha KG26_Alpha is offline
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It isn't a CooP because there's no CooP GUI just another DF mission because there's no CooP start and no CooP end to the mission.

CooP

Place pilots and Aircraft at the start of the mission when the host hits Start Battle, at the moment Start battle launches the mission and pilots have to select aircraft arm and fuel skins etc then join the mission that's already in progress, ending the mission shows no pilots scores or mission success, its just another DF and pointless as it has no structure.

I welcome someone to upload a CooP mission that has the host able to launch the mission with all pilots starting at the same time armed and fuelled ready to take off then fly complete the Coop tasks land and the host closes and we see scores and goals in the mission debriefing room, well you wont because it don't exist as it does in IL2 1946 unfortunately.

I know this is a different sim/game but fundamentally its one of the biggest flaws not having a proper CooP gui and Ready/Debriefing room.

The script everyone keeps mentioning has been discussed and is a work around for using the Channel map to spawn with out DF server born places.

Lets hope they fix it soon.
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Old 12-12-2011, 02:27 PM
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robtek robtek is offline
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Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.
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Old 12-12-2011, 03:29 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by robtek View Post
Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.
You miss the point then of a CooP most treat them like DF servers anyway sometimes.

CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun.

At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

As for priorities, many of us CooP pilots never use DF servers as they become boring very quickly, especially if you are a mud mover,
so having a non functioning Coop GUI is as bad has having no Df server GUI for us.
At best the restriction on servers is down to a few Df servers guru's that understand scripts and make it half interesting, but this is left to a select few FMB'ers.

Get the CooP function working properly then the online campaign wars can start also.


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Last edited by KG26_Alpha; 12-12-2011 at 03:36 PM.
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Old 12-12-2011, 10:41 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by HR_Naglfar View Post
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.
http://forum.1cpublishing.eu/showthread.php?t=27934
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Old 12-12-2011, 10:53 AM
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Thx Alpha.

At least some actually know what they are talking about.
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Old 12-12-2011, 03:40 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Nitrous View Post
Thx Alpha.

At least some actually know what they are talking about.
Who me ............never


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Old 12-15-2011, 10:03 AM
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sorak sorak is offline
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Quote:
Originally Posted by HR_Naglfar View Post
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.
But they need their precious CO-OP UI BACK!!! lol
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Old 12-15-2011, 10:08 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Pluto View Post

PS: to all those "fanboys" or how you call it, who dislike me for my comments, I say, dont answer, its a waste of time as I do not care for the answers anyway. This message was addressed only to the author of this thread and to the developers.
Please use this thread.>> http://forum.1cpublishing.eu/showthread.php?t=28341


Quote:
Originally Posted by sorak View Post
But they need their precious CO-OP UI BACK!!! lol

If there was no Dogfight GUI only CooP I suppose you would be happy with that then ?

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Old 12-15-2011, 10:23 AM
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sorak sorak is offline
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Quote:
Originally Posted by KG26_Alpha View Post

If there was no Dogfight GUI only CooP I suppose you would be happy with that then ?

I suppose I would be sitting here doing the exact same thing im doing now.
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Old 12-15-2011, 01:59 PM
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Untamo Untamo is offline
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Anyone of you guys against the COOP GUI have ever been in a SEOW coop war?

If not, get yourself into one. Mind blowing guaranteed.

Just saying, SEOW wouldn't be there without the coop GUI.

Links to SEOW for anyone interested:
http://wiki-seow-en.swil.fr/index.php/Main_Page
http://www.seowhq.net/
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