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#1
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JG53 is a co-op squadron rather than an online wars squadron. The big issues we are running into having recently switched over to the CloD engine are that getting everyone spawned in on the same airfield at the same time frequently sees the launcher crash for lots of pilots, so to counter this we are having to do a staggered spawn with schwarm one spawning, taxiing to runway and taking off then second schwarm does the same, then third, and so on meaning ti can take upto 15 minutes for all schwarms to get airborne before we are even able to get in formation and proceed with the mission.
Secondly, when the schwarms finally meet the stability issues tend to kick in as the engine doesn't seem to be able to cope with 12+ players flying close together and entering combat together, even against a flight of 6 hurricanes lots of members experience the launcher crash due to the memory leak. Seeing the return of proper styled co-ops would be ideal here, I'm not even asking for the neat aircraft lined up style of IL2, just being able to run co-ops that don't crash where pilots can select an aircraft present but use their own skin and weapon loadout woudl be great. The way things are at the moment we cannot run really close, co-operative and teamwork focused missions as whenever too many pilots are in the same location the game cannot cope with the strain and crashes. Trying to organise realistic missions under the current system is, at present, a real pain in the backside. I'm not against the scripting, we just need a stable game that doesn't constantly crash when trying to run as close to the old style co-ops as possible. CloD has a lot of potential, it just needs the time and effort put into making it better, I'm excited for the future of it, but right now I can't help but feel a little fustrated that these issues haven't been resolved. V |
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#2
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Sadly it's mainly all at the same time or within 30 seconds of one-another regardless of PC spec.
Most of use have pretty high spec machines and have all gone through most of the performance tweeks hinted at on this site such as the reinstall of CloD after using the beta patches, using gamebooster etc. On occasions those with lesser machines get the launcher crash first, but it is always a matter of time before we all get it. Longest anyone has gone is about 2 and a bit hours on the ATAG server during "off peak" times. With our missions the longest we ahve managed wtih anything more than 2 people is about 50 minutes providing we haven't formed up together, when we form up with about 10+ pilots it normally drops it to about 35mins before we all start getting launcher crashes. V |
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#3
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Quote:
Try setting NET settings to xDSL or lower. Try not using zoom function while on an airfield. Zooming to engine exhaust flames causes crashes sometimes, especially when there are many planes around starting engines. Some particles in the engine exhaust may be bugged. Last edited by Ataros; 12-11-2011 at 08:03 AM. |
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#4
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And if external view is on, don't use it to often
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#5
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Quote:
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If it stays this way it will all ways be a Dogfight Server game, very boring and useless for dynamic online campaigns. Unless there's a huge change to bring True CooP missions (IL2 1946) style to CoD then it will remain as it is with a few DF servers running the same map over and over. Fix the FMB & CooP interface please. Last edited by KG26_Alpha; 12-11-2011 at 06:59 PM. |
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#6
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I agree it is a shame COOP is not completely fixed yet.
Regarding online wars as _1SMV_Poppy_64 mentions above they were created using php and pearl in original IL-2. Now they are created using C# instead (web interface is not required but possible). However it is a pity only 2 people are working on them ATM: 41Sqn_Banks and Small_Bee if I am not missing someone. |
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#7
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that is part of the " proplem" in the moment IMO , the way CoD is handling the deeper FMB options has reduced the number of people working for the community. It will need some more time to enable almost the same amount of people working with the FMB for the community like in IL 2.
But its only 3/4 year after release now, IL2 needed also time to grow! |
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#8
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Take the DCS series (Black Shark, A-10) for example.. They have the same mindset of 'a' language to do stuff But They went with a fare more obscure language called 'Lua' Lua exporting in DCS And microsofts FS 2004 mindset of 'a' language to do stuff was called Adventure Basic Language (ABL) So at least 1C went with a more main stream language! Which means you will have an easier time finding help on it
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-13-2011 at 02:53 AM. |
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#9
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C# is absolutely the right thing to do. It makes the FMB more powerful than 46 ever could be. It is a matter of time before all of the 'wants' are answered via programming and the sharing that can be offered through the community.
Personally I'm trying to find a way to take offline missions and make them work online so I can run campaigns in MP. If anybody knows where I can find or do that please tell me |
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