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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thankyou for the update BlackSix. Your efforts are much appreciated.
However, I have to say that the response to requests for documentation on the FMB, triggers, switches & scripting is unsatisfactory. It's been 9+ months since the game was released with no (zero, nada, zip, nil) fmb documetation & to recieve the response " People who can write the documentation are same people who improve the game. They are buried in other tasks and cannot yet put the game away and start writing prose." simply beggers belief IMO, the game will not mature until the community can get actively involved in enhancing the game, for this they need documentation & the SDK's. That way, the community can develop certain game enhancements while the Dev's continue to improve the core of the game. I just looked at the on-line COD server list , which makes very disappointing viewing. It does not bode well for the game's future. Just 12 on-line game servers, 11 of them empty & one with just 10 players only on a weekend (Friday night/Saturday).
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 12-10-2011 at 06:36 AM. |
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#2
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Yes we can throw the development under the bus for the constant unrelenting delays, but then what. (zero, nada, zip, nil) for the next ten, twenty years until someone else trys to build something this complicated. The almost limitless money pit of Microsoft along with everyone else gave up long ago.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 12-10-2011 at 06:47 AM. |
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#3
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It's rather telling ... I mean rewriting the gfx engine and the sound engine (and perhaps the physics engine, too?) means that they're essentially doing a new engine from scratch. So apparently something has gone thoroughly FUBAR during development of the current/previous one. Not to mention that there was a change in management, a whole new bunch of team members and an increase of employees to boot.
It is, indeed, not satisfactory that key features are missing - a real campaign system, the promised weather stuff, documentation ... But then rewriting a game engine is never easy and quick. Right now we've paid for an unfinished game engine ... and MG will have to deliver quite a lot to regain the lost faith of the customers with the sequel. I don't expect anything ground-breaking until the new title. |
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#4
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#5
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huffing glue much? where does it say any of what you assume? Quote:
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oh you optimist iamnotdavid Quote:
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
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#6
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The Battle of Moscow will be BOB without the channel. Essentially, the plane set will be early war trainers, with a timble full of fuel, flying short, limited in scope missions over bland uninspiring landscape, with inadequate ammunition. From my perspective this is dissapointing.However, it appears the sim in its present state may only be capable of the simple early war scanirios.
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#7
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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9. Can we have a Spitfire with Hispano Suiza 20mm cannon?
Quote: We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck. In the Battle of Moscow,it will be interesting to see how historically accurate the , unreliable, underpowered, overheating to the point of combustion, oil spewing Yaks and LaGG's are modeled. Including the the yellow windscreen and canopy "feature". I hope the Developers " discuss with some members of the community" the next theater . I know they certainly do not owe us this courtesy but it could generate some additional interest, at present this appears to be waning. |
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#9
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Hmmm....new patch ?
some of you are expecting new patch ? for BoB obsolete version ? If the game engine code was fuked up and needs rewritting of engine code I strongly believe the new game engine will be released with the new BoM fixing BoB older version at the same time . If it is true about game engine code rewritting and who knows what that exactly means that I can't believe in my right mind this will be done in " two weeks " . It might make more sense for developer to scratch BoB update and get it right again with new game engine for BoM release forcing you to get BoM in order to update BoB No matter how I look at it after so many years of waiting I feel I got screwed anyway even if they fix everything tomorrow. As sad as it might sound this is what I think is happening and I hope I am wrong ! S! HG |
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#10
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