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#1
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And finally, it shouldn't contain modded objects (naturally), except, if such objects are delivered together with the map as a full standard 3D model, so we can include it. Roads and rails all must work. Same for bridges. Rivers have to be on 0m level. Well... such stuff... Gitano has already told the most details. EDIT: 1:1 scale is not a requirement, but nice to have. We even would accept a pure fun-map, if its well made. But generally you have to care for less points in map making, compared to aircraft modeling.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 12-10-2011 at 05:22 PM. |
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#2
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I fondly remember the ability to encounter random planes and random skill levels in CFS2. For IL2, there are third party mission editors which already implement this (UberDemon's QMG), so it's definitely doable. http://uberdemon.sushicereal.com/index2.html And not just random plane types and skill levels, but also random heights, maps, starting times, weather conditions and just about everything else. |
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