Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-10-2011, 05:16 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by Juri_JS View Post
Caspar, are there certain standards a map has to meet to be included in an official patch, comparable to the standards for new aircraft?
Yes. There have to be correct texture and file type and size, not too much objects (I have no numbers in mind at the moment) and not too much size (although the reasonable size of the map depends also on objects density). I.e. Bessarabia was to big, so the object density had to be reduced a bit, on the other side the large Solomons map is ok, since it has a low density.
And finally, it shouldn't contain modded objects (naturally), except, if such objects are delivered together with the map as a full standard 3D model, so we can include it. Roads and rails all must work. Same for bridges. Rivers have to be on 0m level.
Well... such stuff... Gitano has already told the most details.

EDIT: 1:1 scale is not a requirement, but nice to have. We even would accept a pure fun-map, if its well made.

But generally you have to care for less points in map making, compared to aircraft modeling.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible

Last edited by EJGr.Ost_Caspar; 12-10-2011 at 05:22 PM.
  #2  
Old 12-09-2011, 09:44 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by RegRag1977 View Post
What about not knowing the skill, numbers and aircraft of AI enemy we will face (in the QMB): for instance having the possibility to chose random as an option for aircraft and skill.
+1!

I fondly remember the ability to encounter random planes and random skill levels in CFS2. For IL2, there are third party mission editors which already implement this (UberDemon's QMG), so it's definitely doable.

http://uberdemon.sushicereal.com/index2.html

And not just random plane types and skill levels, but also random heights, maps, starting times, weather conditions and just about everything else.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.