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#1
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Yes, maximum allowable g acceleration on the aircraft structure. And the aircraft damage due to exceeding the Vne or maximum g acceleration.
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#2
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It requires specific examples with detailed explanations and proofs |
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#3
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Forum Members
Please be very specific in any questions/requests, coming here and being vague helps no one. Feeling something is wrong is no good, please bring hard data and or screenshots where applicable to graphic issues for BlackSix to address any genuine problems/bugs. FM/DM problems require in game data v real world data where possible. If you want to help be very specific please. Many Thanks. . |
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#4
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Guys!
I promised to tell you today about the creation of Handbook of the missions designer. There are several unresolved issues. First I want to discuss this with the moderators, and try to find the best way to work with your forum. Please wait. |
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#5
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Thanks Blacksix, even the the small updates telling us you will get back to us are great to hear!
I'd also like to ask about navigational lights please on planes, - these would add a lot to the sim. Are they working in the new graphics engine? S Recon. |
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#6
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Making a document with collaboration from many individuals is difficult. Keeping contributors up to date with the latest version, checking facts, incorporating content etc. May I respectfully suggest you consider using a wiki-based approach.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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#7
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#8
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I'll have a stab at commenting on this.
I have pondered this topic for awhile, being a FM builder for Targetware for 6 years gave me a unique view on the issues involved with the quest to achieve close to reality (having been involved at the pointy end). Data vs RL. Will IL2 guys be interested in the finer points, spending the time seeking the 'quality' data ie. the data varies and we need to make a call on which data or blend of data is most 'logical'. Then there is the accuracy, I have 70Gs of tested data, some has error and these are only evident after much research and time invested. So whilst someone can quote data, there is nothing to say it's the 'best data' or more representative average performance data. I am willing to offer up my collection of original manual and tested data to help define/refine performance targets. Most of my good data streams start post BoB as the sim I build was WW2 Pacific. However; I do have a Gig or so on 109s and 110s, some good stuff on Spits from the MkV onwards, especially tropical varients. If the requests are specific I'm more able to possibly locate the answer and supply proofs, perhaps a few proofs that give a better average. Anyway, point being it's not as simple as finding one source and saying it's 100% correct. Even tested data has a 10% margin of error, and planes do vary. Clean, dirty, which time period, what fuel etc etc. BUT if the data is clear and specifies the details then you can make a good representation. I agree, some planes seem 'estimated', there would be much room for improvement, if we are allowed to help. I think this sim could get on top of any failings rather more quickly than going it alone with the one source of data that IL2 had used now.. to be more accurate IL2 CoD could call on the vast collections of the hard core FM guys like myself, it does exist and can be used to fill the data gaps. I only ask that the data is used to improve the accuracy of ClOD, not to 'sell' to another company. |
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#9
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A lot of us were under the impression that the flight models were undergoing review and would be fixed in the upcoming patch.
Is this still true? |
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#10
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