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#1
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BlackSix,
Could you ask the Dev's about the AI & *.cpp script objects in FMB. Speciifically, what they do & how to use them. AI OBJECTS Airfield - Function unknown, how to use unknown. Anti-Air - Function unknown, how to use unknown. Ground - Function unknown, how to use unknown. CPP SCRIPTS airport.cpp- Function unknown, how to use unknown. baseAntiAir.cpp - Function unknown, how to use unknown. bus_car.cpp - Function unknown (seems to work like car.cpp) car.cpp - When used on a vehicle & attached to a spline road, the vehicle will travel up & down that road indefinitely. emrg_car.cpp - Function unknown, how to use unknown. poweron.cpp - use to provide power to 'poered objects'. Attach to generator for searchlights.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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#2
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^
I dont watched the files but the .cpp extension mean C++. So I guess that it are files that contain the behavior of those AI objects, but writes in C++ code. You can watch the code opening the files with a text editor, but write C++ code requires a high knowledge in compute programing, it is not a easy task. |
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#3
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Quote:
Our programmers are not able now to write this statement. |
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#4
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The final version of the list of requests that will be passed to Ilya last week. Part I.
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Sorry, but I can not collect your comments and questions on this forum. Very big load right now. Can someone from the moderators or users us take up the challenge of a similar list of your wishes? Last edited by BlackSix; 12-07-2011 at 02:37 PM. |
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#5
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Someone understand this request?
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Sokol1 |
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#6
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#7
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Nope lantern it's the canopy, at present opening it does not penalise the speed; apart from the realism aspects, this facilitates the "sound radar" cheat.
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#8
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yeah they cant add anymore lights yet till they sort out how they shine through your plane and all other objects.
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#9
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Quote:
Transfer problem through Google |
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