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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 12-02-2011, 12:24 PM
Anders_And Anders_And is offline
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Also to be added!!
They have mixed up horizontal and vertical convergence in the QMB!
Just be aware of this!
So when you think you change vertical convergence you actually change your horizontal convergence and vice versa...

Just wanted to point that out as well..
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Old 12-02-2011, 01:06 PM
SEE SEE is offline
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Has anyone else tested to verify if CloD actally computes/reads separate values for Hor and Ver convergence?

I tried setting vertical at a higher value than the Horizontal and tested in game - vertical trajectory seemed exactly the same irrespective of the value entered and matched the Horizontal value (even tried reversing as pointed out above - no difference).
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Old 12-02-2011, 02:30 PM
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Quote:
Originally Posted by SEE View Post
Has anyone else tested to verify if CloD actally computes/reads separate values for Hor and Ver convergence?

I tried setting vertical at a higher value than the Horizontal and tested in game - vertical trajectory seemed exactly the same irrespective of the value entered and matched the Horizontal value (even tried reversing as pointed out above - no difference).
read my post above,
I gave up to change settings in convergence or amor without having done that procedure I ve descriped there.
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Old 12-02-2011, 03:25 PM
SEE SEE is offline
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wrt, I have been using direct editting of the user.ini files for my weapons loadouts for a hell of a long time and also aware of the reversal bug. The question I asked is wether CloD is actually able to interpret different Hor and Vert values for a gun. I see no difference in trajectory - try exaggerated values of H150 - V250 in the user.ini files. (try them reversed too!)

As far as I can tell, CloD sets the same Vertical as entered for the Horizontal irrespective of the distance value entered.
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Old 12-02-2011, 09:53 PM
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Quote:
Originally Posted by SEE View Post
wrt, I have been using direct editting of the user.ini files for my weapons loadouts for a hell of a long time and also aware of the reversal bug. The question I asked is wether CloD is actually able to interpret different Hor and Vert values for a gun. I see no difference in trajectory - try exaggerated values of H150 - V250 in the user.ini files. (try them reversed too!)

As far as I can tell, CloD sets the same Vertical as entered for the Horizontal irrespective of the distance value entered.
SEE,
please read my earlier post here how to change the settings AND how to keep them! (Copy & paste the user.ini from Steam/userdata/...../remote into mydocuments/.../CLOD

I took this afternoon these screenshots , just to know if there is any efect about convergence or not.
C that, SEE:
(all shots are with 109 E1, tracer amo )
The first is a asymetric setting by adjusting one side of the gunnery.
The next two pics are showing you the different conv-values of nose- or wingguns. I inverted them also, to see if there is an effect, which lead us to...
The last two shots, showing us the diffrence when you set the value for the VERT up to 500m once for noseguns, or, next shot, for the wingguns.
However something is wrong. It seems that the Horizon and Vertical-sets are mixed up. I got the even the suspect that the numbering of the guns is not in the right order (blue and red numbering is different anyway, as it is shown in FLEAsdatabase).
Also, it is once more confirmed to me, that puting only tracer-amor in the belts for better testing doesn't have a visual effect (no colourchanging). However, to bring down an oponent just with tracers is a kind harder.
But, at least, there is an effect in convergencevalue-setting.
Attached Images
File Type: jpg E1 100 zu 300 asymetric.jpg (107.4 KB, 17 views)
File Type: jpg E1 100 zu 500 preset nosegun.jpg (291.6 KB, 22 views)
File Type: jpg E1 100 zu 500 preset winggun.jpg (292.5 KB, 18 views)
File Type: jpg E1 100 zu 500 B.jpg (220.0 KB, 16 views)
File Type: jpg E1 100 zu 500.jpg (115.7 KB, 18 views)
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Last edited by topgum; 12-02-2011 at 11:01 PM.
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  #6  
Old 12-19-2011, 03:34 PM
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Quote:
Originally Posted by cheesehawk View Post
Nice testing, but I'll have to disagree with you about the color point. There's a slight color difference between the white and yellow tracers of the MG's. Load one side with white, and the other with yellow. Watch the tracers carefully, they're so small its easy to miss. Do this in a low light setting to make it easier to see, but Gelb certainly is yellow, and Weiss is a pale white.
hmmm, I can't check out the difference now, (I am on the road & and my homecockpit is grounded but Do you get the red tracers, too? I never saw them, but I am quite curious
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Old 12-03-2011, 10:59 AM
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Hi SEE,
a big compliment for your work in this thread http://forum.1cpublishing.eu/showthread.php?t=21773 which I found by researching solutions for all customizing-issues.
A part from any manipulation of Quick Missions in the SteamApps 'Parts' folder structure, (which I never did) I got the "asymetric -convergence-kick" in the way I mentioned before.
Reminding the values I used, it was some how

[Aircraft.Bf-109E-1]
conv _Gun02 Gun.MG17 300 100
conv _Gun03 Gun.MG17 100 100
conv _Gun00 Gun.MG17 300 100
conv _Gun01 Gun.MG17 100 100

Please let me know if it works for you as well or if it is only some strange Voodoo on my System
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Last edited by topgum; 12-03-2011 at 11:13 AM.
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  #8  
Old 12-10-2011, 03:24 PM
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the strange thing is....for me the path:C/Program/Steam/Userdata/79895336/63950/remote/....does not exist.
in the folder 63950 there is no remote folder and no user.ini file....pretty strange
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