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Pilot's Lounge Members meetup

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  #1  
Old 05-20-2012, 04:01 PM
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mazex mazex is offline
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Originally Posted by MadTommy View Post
No no no.. when they said 3 day for this, 3 days for that, it was a typo, they meant 3 months for this, 3 months for that, so 9 months to fix the grass, clouds and tress, then they'll move onto other bugs & issues. Just have patience, they'll get it all done soon!
Well, maybe they have worked on new handling for clouds, grass and trees that was not included in the beta patch until some more polish? Just because we have a beta for the new render engine does not mean we have the new clouds etc...

/mazex
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Old 05-20-2012, 04:29 PM
MadTommy MadTommy is offline
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Originally Posted by mazex View Post
Well, maybe they have worked on new handling for clouds, grass and trees that was not included in the beta patch until some more polish? Just because we have a beta for the new render engine does not mean we have the new clouds etc...

/mazex
My post was in pure jest, but you have to admit it is hard to take any news regarding the timing of fixes seriously, general rule of thumb seems to be take official news of upcoming fix time and times by a 100. And that is being generous, this goes from the original release date to each subsequent patch. The game is slowly getting fixed.. but my god it is slow. I did genuinely let out a little chuckle when B6 said 3 days for this, 3 days for that. Pigs and flying came to mind when i read that.
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Old 05-20-2012, 04:42 PM
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Sometimes i really wonder, against my experience, about the level of knowledge and understanding here.

If it were a fast and easy job to do, many would do it and gain easy cash.

As it is, it isn't and they (the devs) don't.

Anybody still whining about his money or about not being able to have fun with cod and hasn't moved on is as it was described in post #1404 last line, last word.
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Old 05-20-2012, 05:01 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Sometimes i really wonder, against my experience, about the level of knowledge and understanding here.

If it were a fast and easy job to do, many would do it and gain easy cash.

As it is, it isn't and they (the devs) don't.

Anybody still whining about his money or about not being able to have fun with cod and hasn't moved on is as it was described in post #1404 last line, last word.
+1
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Old 05-21-2012, 02:50 AM
PotNoodles PotNoodles is offline
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Seriously, if it was going to take 3 days each for the Cloud/Trees/Grass to be fixed, I think they would have just delayed that patch a little longer don't you? If a patch comes out with these fixes anytime soon then I'll kiss by bird eating tarantula.
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Old 05-31-2012, 07:46 AM
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Originally Posted by ATAG_MajorBorris View Post
What Il2 had in 2001 was a bucket full of bugs and potential, what it did not have was a "IL2 is broke fan club"
+ 1

And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux".

I read a blog somewhere about "The IT paradox 2.0". Version 1.0 of the paradox was to get the people that really would have most to gain from using computers to actually start using them. That was many years ago and now these people actually use computers and the latest applications as they are a lot easier to use now... Version 2.0 is that these people don't understand that the task of making an application that a really stupid person can use without reading a manual takes a lot of work. The applications are extremely more complicated than in the old days but the users have no understanding of this and have zero acceptance for bugs... Some minor inconvenience and "it sux" and they axe it completely. So today we developers are expected to do applications that are extremely intelligent under the hood that require no manual at all with zero bugs and extreme performance, and people have no patience at all...

So the complexity under the hood goes in one direction and the demand for simplicity and perfection in the user experience goes the other way, and it should be free or at least cost less than it did 15 years ago. The only way to achieve that is naturally to sell extreme volumes of the software, and therefore it has to appeal to a large customer target group. And here we sit whining about why our beloved niche product "sux" and Battlefield 3 doesn't...

To do what we "demand" the team at Maddox Games would have to match that of Dice, with hundreds of people working in the team. They have more people working with QA than the whole MG team...

/mazex
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Last edited by mazex; 05-31-2012 at 07:51 AM.
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Old 05-31-2012, 07:55 AM
Chivas Chivas is offline
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The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.
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Old 05-31-2012, 08:58 AM
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Originally Posted by Chivas View Post
The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.
Oleg even made noises about a possible MMO years ago.
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Old 05-31-2012, 09:11 AM
podvoxx podvoxx is offline
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News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432

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В принципе добавили три события - на убитого статика, здание и взрыв бомбы, с именами и координатами думаю для учёта поможет, не загружающиеся статики надо посмотреть, не знаю пока. Но это всё возможно будет только в финальной версии патча.
In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.
It is also possible to track down a bomb. Probably will add new features to send messages to the localization.
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Old 05-31-2012, 09:18 AM
pupo162 pupo162 is offline
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Originally Posted by podvoxx View Post
News for mission designers from developer
http://www.sukhoi.ru/forum/showthrea...=1#post1850432


In the next steam patch may be added new methods for working with static objects. We will be able to get his name and coordinates.
It is also possible to track down a bomb. Probably will add new features to send messages to the localization.
WOW, thats excellent news! this is what was giving me headeached in distinguishing some ground units as mission objectives and others as everinomment!

thanks!
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