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#1
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Nope! 6DOF flight models have been in use on PCs for some years now.. First I know of was PACIFIC AIR WAR 1942 by Microprose.. Back than it used fixed point math, but it was a 6DOF FM. As you noted, the modern CPUs have no problem what so ever running a floating point 6DOF FM. Prior to that PC flight models were, what was commonly known as TABLE BASED (read lookup) flight models that had very little physics to them (SWOTL, RB, AOTP, AOE, etc)
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#2
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#3
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Guys the flight models are an approximation. Even the best gaming PC money can buy could not model the exact equations behind flight fast enough to run at playable speeds.
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#4
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yea see for me, i don't care about the flight model all that much as long as its not a rubber-band sim like aces high or fsx... where ur plane feels like its suspended between two rubber bands...
but it would be nice to have the actual plane itself and all its parts be modeled physically instead of just visually guess its too unrealistic to ask someone to model just all of one materials attributes into a physics engine, never mind hundreds that would be in a airplane one day... before i die hopefully... someone will make a general purpose physics engine that models every element on the periodic table, then we can all build our own 109s for free Last edited by AKA_Tenn; 11-30-2011 at 04:02 AM. |
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#5
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Actully PCs have been capable of calculating a 6DOF FM in real time for some time now.. As noted the first that advertised a 6DOF FM was PAW 1942 by Microprose back.. Gezzz.. I want to say 15 years ago?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#6
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First of all the equations governing fluid flow, the Navier Stokes equations, have no known solution. Modern mathematics does not have a method for determining the solution unless certain simplifying assumptions are made. The only way to get an approximate solution is to use a numeric solver, and these are very computationally expensive. I guarantee that Cliffs of Dover is not running numerical solutions to the fully viscous Navier Stokes equations. There are certain assumptions that are "good enough" for the consumer flight sim market, and these are in use in all flight sims. You can keep using the term "6DOF FM" which I assume means that the aircraft are free to move in all six degrees of freedom. That is not the same as a flight model that corresponds 1:1 with reality. Last edited by CaptainDoggles; 11-30-2011 at 04:25 AM. |
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#7
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IMO the road to take is still the "table based" as Tag says, both for the mandatory approximations and CPU usage. Think about real time weather: I hope they really didn't take this road because it's madness. I think the good way is to have external CPU greedy applications who provide simplified tables, and then use these tables ingame. I don't know very well the methods XPlane use to calculate FMs: IIRC the plane developer needs to use some external applications were the data are processed to result in the final plane package. Have anyone tested their WW2 planes?
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#8
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Interesting.. So your saying that that all the PC flight sims since the mid 1990s who claim to have implemented a 6DOF FM were lying to us?
Emmmmm.. don't take this personal, but we will have to agree to disagree on that, sorry Quote:
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On that note, don't confuse flight simulation with aircraft design technics (which you appear to be doing) Where fluid flow and navier stokes equations are used a lot in aircraft design, and yes the last time I check the full up fluid flow FMs were too CPU intensive to be run in real time. Granted there have been a few PC flight sims that claimed to be using fluid flow (real-time computational fluid dynamics (CFDs)) for their FM, as was the case back in 1995 with Flight Unlimited. But the equations had to be stripped down (dumb down) to run in real time on a PC such that all the benefits of a fluid flow FM were lost Quote:
I got news for you, no simulation is 1:1 with reality
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 11-30-2011 at 04:06 PM. |
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#9
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it's very good comments Ace.
Just remember tht "compressibility" related interferences with "normal" flows regime start to occurs well bellow the 0.5 Mach regime and non potential flows are to be preeminent once AoA increase. With WWII planes you are both dealing in most of the flight regime with both this problem and simplified equation are hardly accurate. Just hve a look of the drag coeff in a high subsonic flight regime For GA simulation like in Flight Unlimited or even RoF (the early Flight models where really good until stupid EGO plane where introduced), simplified equation related to design coeff are accurate enough for builiding a good sim. Cleverness of the FMder will do teh trick once the plane depart from the range of parameters where simplified equation are not good enough. IN WWII flight sim, things are more complicated with most of the flight regime in combat being at the edge where simplified eq simply does not do anymore the trick. It's then IMHO a matter of assessment of what will have a predominant effect and what won't. There of course it's all debatable and really sensitive to the accuracy and honesty of the historical materials submitted for building the flight models Modern studies could be done in some arrowing section of the FM to assess a specific behavior. That's what I wld hve done perso like building a generic high speed/highG model with, let's say a 23015 wing section AR of 5 straight trezoidal wing etc... etc.. But I am sure those guys there in the Moscow suburb had more in mind and done alrdy plenty ![]() Tht's what plsd me with CoD is both the honesty and the willingness do things good Last edited by TomcatViP; 11-30-2011 at 05:49 PM. |
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#10
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