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#1
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My fear with the new patch is that luthier said they are looking into the fm of the spit but made no mention of the other planes. So probably we will get a spit 1 faster than the hurricane to make this right but the rest will stay where it is ...
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#2
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I'm not bothered since to me this game is still incomplete: but having a well modelled Spit is a great thing... one of the many steps they have to take.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#3
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@Ace: I agree that to some extend we will have to rely on some hypothesises wrt plane performance. However we should use any data that we can get imho - and be it just to calibrate the calculated data. |
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#4
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I know that the dogfights will suffer from it... but since I've not CloD on my HD for me it's ok (as for majority of the pilots in my squad).
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#5
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Actually in most cases we will have to rely on a calculated (what you call hypothesizes) value. Because truth be told, they did NOT test every variant of every plane in WWII.. Add to that the fact that most tests in WWII were limited to '2' (ROC, TOP SPEED per Altitude) sometimes '3' (ROC, TOP SPEED per Altitude, Time to Climb) performance tests. And a lot of those were lost during or since the war. As noted here, out of the hundreds upon thousands of plane types used during WWII we only have about '6' turn rate tests, and only at one altitude. Now consider 'other' factors people love to whine about.. say roll rates.. There was very little testing done on that during WWII.. So with that said MOST of the data used in WWII flight sims is of the 'calculated' type (what you call hypothesizes) Yes all six or so turn rate test should be used along with the half dozen or so roll rate tests I would call it more of a sanity check than a calibration All in all the turn rate and roll rate data is very limited, because they just didn't bother or think those values were worth testing. Where 'they' did find ROC and Top Speed per Altitude worth testing.. So that data is much easier to find, but, they didn't always re-test a plane when a variant of said plane came out. So, there is almost always going to be a calculation done, if not from scratch or to tweak existing data for a variant of the plane
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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