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FM/DM threads Everything about FM/DM in CoD

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Old 11-29-2011, 06:23 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by TUCKIE_JG52 View Post
Interesting post, I'm currently flying (few hours by the moment) a real taildragger (Mudry CAP10B) and I feel that COD has no propwash effect modelled, that in reality makes unnecessary to use so much the brakes.

About not flipping nose down in CoD, it depends on the plane. It is reported that real 109 could full brake without flipping, just with stick pulled back. Since there's no porpwash in CoD, it's useless to pull back the stick anyway...

So... we want a realistic propwash!
Hi Tuckie,

What is the effect of propwash on the ground you are talking about?
(I thought propwash would minimize the effectiveness of the tail control surfaces)

~S~
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Old 11-29-2011, 07:29 AM
reflected reflected is offline
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By prop wash you mean the effect of the airflow generated by the prop?

That's one thing I LOVE about Rise of flight. Before startup your controls are floppy, no force feedback whatsoever. Then you start up the engine and the more thrittle you apply, the stiffer the elevator is. The Ailerons however, remain floppy, without resistanc,e as there's no airflow over them yet. Then as you start rolling, they start to bite too, and you start to feel them on the stick.

I'm not sure if such a thing is modeled in CloD, I wish it was.
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