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  #1  
Old 11-28-2011, 09:07 AM
RegRag1977 RegRag1977 is offline
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Originally Posted by Pursuivant View Post
I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.

(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).



This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.

Another option that would be nice is if the player controlled when his parachute opened.
Hi Pursuivant,

thanks for the link.

I guess you're right about the bailing out sequence, never thought about that this way...

+1 for the chute opening controlled by player, that's actually a very good idea: sometimes weird (and fatal) things happened to me because of the lack of such an option, if you see what i mean )

+1 also for the "neck breaker" option as a consequence for violent to moderate ground loops or flips as you say. We definitely need something like this!
  #2  
Old 12-03-2011, 02:20 PM
RegRag1977 RegRag1977 is offline
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Thumbs up Little thing i noticed and other remarks

The cockpit view of Fw190A8 shows a normal straight Fw190 canopy, but external view shows the late war bubble canopy. anyone have that?

The canon shells exploding look like fireball when they should look like flashes. The fireball (yellow orange colour if you see what i mean) lasts far too long and this gives too much time advantage to know if the target is hit or not.

On the other way, the HMG hitting don't produce small smoke puffs as they should, and the debris are too strange looking (vey bad quality) and actually less visible than the cartriges ejected by a firing plane.

When following a smoking aircraft from too close, we should have oil spots on our windshields, wouldn't that be nice ?

Just some ideas and opinions. TY Team Daidalos for working and to allow us to make requests

Last edited by RegRag1977; 12-03-2011 at 02:23 PM.
  #3  
Old 12-03-2011, 06:53 PM
Pursuivant Pursuivant is offline
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Originally Posted by RegRag1977 View Post
The canon shells exploding look like fireball when they should look like flashes.
The problems with special effects you've described have been solved by a number of special effects mod packs. I'm particularly fond of the the Holy Grail and Potenz effects pack because the developers did a very good job of trying to make the IL2 effects look like actual gun camera footage.

TD has previously vetoed volumetric smoke from aircraft due to performance issues on older computers, but fixes to make cannon and MG hits look better are easy to implement and don't impact frame rates.

Likewise, it's an easy fix to remove the stock "ugly green footballs" debris effect and replace them with better looking graphics. A cool touch would be a sound effect of debris impacting your plane, although realistically if you're wearing headphones and sitting next to one or more aircraft engines you're not going to be hearing anything but your radio and your engines!

Oil splashes on the windscreen from following a leaky aircraft too closely would require more work and more graphics files. Basically, you'd have to add some graphics effects, write code which links to them and applies them under the right circumstances, and then recode every cockpit for every flyable plane in the game!

But, you make a valid point. It opens up the whole issue of "crud on the windshield" ranging from insects to oil, to ice. On the inside of the cockpit, there's the possibility of condensation or ice on the inside of unheated cockpits, blood from wounds (or messily killed crew members) as well as smoke and fire. All realistic bits of "eye candy" which would improve authenticity.

There are mods out there (by Wolfighter) which give very nice oil splash and blood splash effects for some cockpits, but that's due to damage to your plane, not to a nearby plane.
  #4  
Old 12-03-2011, 07:03 PM
KG26_Alpha KG26_Alpha is offline
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Hi

Is it yet possible cockpit precipitation renders can be implemented along with better weather options ?
eg:
Light/medium/heavy > with option for lightening on/off

Also ground take off dust removed when raining (the big frame rate killer).

Snow/Rain and other elemental glass effects, debris including oil water from enemy etc etc.

For future updates of course not v4.11

Thanks

Last edited by KG26_Alpha; 12-03-2011 at 10:22 PM.
  #5  
Old 12-05-2011, 02:10 AM
Pursuivant Pursuivant is offline
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Also ground take off dust removed when raining (the big frame rate killer).
The dust shouldn't necessarily be removed for wet weather, it should just change color to represent water or snow spraying.

Also, the amount of dust/water/snow flying around should depend on the map.

On a hot North African desert, Russian steppe or Pacific island map, there should be huge clouds of dust if you take off or land from a dirt or PSP runway, very little if you take off or land on a concrete runway.

Likewise, vehicles moving on dirt roads or off-road should also generate huge clouds of dust.

For snowy or wet maps, there should be smaller amounts of blowing snow/water vapor if you take off or land from a dirt or PSP runway, and maybe a small amount for a concrete runway.

Vehicles on roads or off-road should generate minor amounts of spray.

A nice touch would be to make it so that you can skid on a wet or frozen runway, regardless of what material it's made from.
  #6  
Old 12-05-2011, 03:19 AM
IceFire IceFire is offline
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Originally Posted by KG26_Alpha View Post
Hi

Is it yet possible cockpit precipitation renders can be implemented along with better weather options ?
eg:
Light/medium/heavy > with option for lightening on/off

Also ground take off dust removed when raining (the big frame rate killer).

Snow/Rain and other elemental glass effects, debris including oil water from enemy etc etc.

For future updates of course not v4.11

Thanks
You mean the raindrops on the windscreen? I remember those from the IL-2 demo. I forgot about those...
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  #7  
Old 12-05-2011, 03:59 AM
Zorin Zorin is offline
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Originally Posted by IceFire View Post
You mean the raindrops on the windscreen? I remember those from the IL-2 demo. I forgot about those...
Isn't the Mossie the only plane that has these? Along with wipers?
  #8  
Old 12-05-2011, 11:04 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by IceFire View Post
You mean the raindrops on the windscreen? I remember those from the IL-2 demo. I forgot about those...
Yes it was there years ago iirc.

Last edited by KG26_Alpha; 12-05-2011 at 03:12 PM.
  #9  
Old 12-05-2011, 11:35 PM
IceFire IceFire is offline
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Originally Posted by Zorin View Post
Isn't the Mossie the only plane that has these? Along with wipers?
It has the wipers but not the raindrops.

If you can find an old copy of the IL-2 demo (I'm sure it's still floating out there). Set up a QMB mission with rain or thunderstorm and check out the raindrops hitting the wind screen. It was taken out for some reason but I can't remember the details... some sort of graphics card issue.
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