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| Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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For example button "stop fire"/"fire at will" doesn't work. When you hover mouse pointer over enemy unit it changes into sword not bow and arrow, Statistics show Elite unit armed with Pike(3) and armor Heavy(3), etc. Just a lot of small things are not right.
Last edited by Goblin Wizard; 11-27-2011 at 02:59 PM. |
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#2
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I think you must work on the files .properties of race directories in the object directory. If I remember well in 1242 were the starting files which connect all the info between objects and scripts.
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#3
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Quote:
Do you know any mod for RA 1242 that adds units? I need an example. I still don't know what I'm doing wrong. |
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#4
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No I don't know any mod for 1242; but look like linked the wrong aix file to object; the parameter StateMachine.LoadFromFile in the properties file what reports?
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#5
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I've created additional "teutonic.serjant.infantry.crossbowman.propert ies" (exact copy of "teutonic.militia.infantry.crossbowman.properties" ) and StateMachine.LoadFromFile = .\data\aix\units\west.europe\infantry\west.europe. infantry.crossbowman.aix
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#6
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and how you add it to tech tree?
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#7
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..\data\maps\global\teutonic.order\map.grade.tree
Code:
[*] : struct.begin
template=crossbowman_inf
x = 0
y = 2
links : struct.begin
link=serjant_crossbowman_inf
armyexp=666
gold=666
struct.end
struct.end
[*] : struct.begin
template=serjant_crossbowman_inf
x = 0
y = 1
links : struct.begin
struct.end
struct.end
Last edited by Goblin Wizard; 11-27-2011 at 06:21 PM. |
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