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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 11-26-2011, 02:53 PM
Dano Dano is offline
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So nice to see the same old vulching

There were no less than three, possibly four 109's vulching a single base today, fun times.

And they wonder why new fliers don't last long...
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  #2  
Old 11-26-2011, 04:17 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Dano View Post
So nice to see the same old vulching

There were no less than three, possibly four 109's vulching a single base today, fun times.

And they wonder why new fliers don't last long...
Basically, if it happened in the Battle of Britain, it can happen on the ATAG server. Frequently you'll find 109's and 110's on Jabo missions hitting the close airfields like Hawkinge and Lympne looking for "easy meat". Anyone who can trundle a Spit or Hurricane out of there during a low level raid and best one of these marauders gets my admiration. OTOH, as CWMV alluded to, by design there are alternative airfields to spawn at (Manston, Ramsgate, Canterbury, etc) which are relatively quiet. Here you can warm up properly, take off and gain sufficient altitude (ie. energy) to swarm Hawkinge and throw the lot of 'em out!

Teamspeak is a real boon here, since you can very quickly form a quick flight of three or four Spits and/or Hurricanes to wreak holy vengeance. Alternatively, you can decide to head across the Channel as a group at 12 Angels or so and.....

Personally, I've been spawning at Manston/Ramsgate with one or two others, climbing to 15K or so, and monitoring the chat/radar window for enemy bomber formations coming over. Although they're usually AI (not always!), these bomber formations are usually escorted by human-flown 109's.....and the fun begins.

The Channel map on the ATAG server is huge, so there is no obligation on anyone's part to be subjected to an "Airquake" scenario due to a lack of alternate airfields to spawn at. Every player is encouraged (as the air controllers did in 1940) to assess the air combat situation, then take whatever initiative you feel will give you best tactical advantage. Tally ho, mates!
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Old 11-28-2011, 06:21 AM
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klem klem is offline
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Quote:
Originally Posted by Dano View Post
So nice to see the same old vulching

There were no less than three, possibly four 109's vulching a single base today, fun times.

And they wonder why new fliers don't last long...
What's worse is the few deliberate warpers. A bad connection is evident from persistent but random warping, not related to any particular circumstances but when six guys are chasing one enemy (so plenty of witnesses) and he only warps when he gets into a tight spot and then leaves the server when challenged its a pretty good indication of what is going on.

Can these warpers be detected and banned?
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Old 11-28-2011, 09:50 PM
DUI DUI is offline
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After upgrading my system from Vista 32bit and 4 GB ram to Vista 64bit and 8GB I am finally able to enjoy the ATAG server.

If flying (and mostly dying) with 109ers or 87ers - a great pleasure. Thank you very much!
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  #5  
Old 11-29-2011, 03:07 AM
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CaptainDoggles CaptainDoggles is offline
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Guess I'll be flying red until the Spit MkIIa's are removed or the new FM patch comes out
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  #6  
Old 11-29-2011, 03:21 AM
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CWMV CWMV is offline
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WTF?!
Guess I wont be playing here at all. If I wanted to play with a hobbled aircraft against accurate ones Id play over at Repka, that server runs flawlessly even with those terrible, game crashing custom skins...
Is this a policy change or an accident?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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Old 11-29-2011, 05:12 AM
WatchMan011 WatchMan011 is offline
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@ CWMV.
I can count on not one hand, but perhaps 1/2 a hand at the times I've posted on this forum concerning the ATAG server, that does not mean that I don't check it on a regular basis.

With that being said CWMV, I'm sorry that you have a problem with how things are right now. Introducing the Spit IIa in limited numbers was not a mistake, it was an attempt to introduce the plane under controlled circumstances with the understanding that it would be subject to change based on how it affected overall game play.

Depending on everyone's feedback, we'll make revisions if needed. If that doesn't work for you, again, I'm sorry but we can't please everybody all the time. All we can can do is constantly work to improve the server for the community as a whole.


Sincerely,

ATAG_WatchMan.
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  #8  
Old 11-29-2011, 05:16 AM
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CWMV CWMV is offline
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Thanks for the quick response.
Only issue is that every single other aircraft in this sim is undermodeled, dare I say DRASTICALLY in some situations as we all know (exception being the Rotol Hurri, shes rather nice...).
Now you want to introduce the only aircraft in game that has an FM that is near accurate? For gods sake why?
At least with the other aircraft of the planeset were all undermodeled near equally!
EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing?
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.

Last edited by CWMV; 11-29-2011 at 05:25 AM.
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  #9  
Old 11-26-2011, 04:17 PM
SEE SEE is offline
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Use the inland bases! There are players who unfortunately see vulching as the best way to have Stats that flatter to decieve. Vulching is allowed but unfortunately it becomes the only way for some and then problems arise.
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Last edited by SEE; 11-26-2011 at 05:10 PM. Reason: Reference in thread no longer applicable.
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  #10  
Old 11-26-2011, 04:20 PM
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JG52Uther JG52Uther is offline
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I've deleted a couple of posts. Think before you post please.
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