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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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So nice to see the same old vulching
![]() There were no less than three, possibly four 109's vulching a single base today, fun times. And they wonder why new fliers don't last long...
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#2
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Teamspeak is a real boon here, since you can very quickly form a quick flight of three or four Spits and/or Hurricanes to wreak holy vengeance. Alternatively, you can decide to head across the Channel as a group at 12 Angels or so and..... Personally, I've been spawning at Manston/Ramsgate with one or two others, climbing to 15K or so, and monitoring the chat/radar window for enemy bomber formations coming over. Although they're usually AI (not always!), these bomber formations are usually escorted by human-flown 109's.....and the fun begins. ![]() The Channel map on the ATAG server is huge, so there is no obligation on anyone's part to be subjected to an "Airquake" scenario due to a lack of alternate airfields to spawn at. Every player is encouraged (as the air controllers did in 1940) to assess the air combat situation, then take whatever initiative you feel will give you best tactical advantage. Tally ho, mates!
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#3
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Can these warpers be detected and banned?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#4
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After upgrading my system from Vista 32bit and 4 GB ram to Vista 64bit and 8GB I am finally able to enjoy the ATAG server.
If flying (and mostly dying) with 109ers or 87ers - a great pleasure. Thank you very much! ![]() |
#5
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Guess I'll be flying red until the Spit MkIIa's are removed or the new FM patch comes out
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#6
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WTF?!
Guess I wont be playing here at all. If I wanted to play with a hobbled aircraft against accurate ones Id play over at Repka, that server runs flawlessly even with those terrible, game crashing custom skins... Is this a policy change or an accident?
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#7
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@ CWMV.
I can count on not one hand, but perhaps 1/2 a hand at the times I've posted on this forum concerning the ATAG server, that does not mean that I don't check it on a regular basis. With that being said CWMV, I'm sorry that you have a problem with how things are right now. Introducing the Spit IIa in limited numbers was not a mistake, it was an attempt to introduce the plane under controlled circumstances with the understanding that it would be subject to change based on how it affected overall game play. Depending on everyone's feedback, we'll make revisions if needed. If that doesn't work for you, again, I'm sorry but we can't please everybody all the time. All we can can do is constantly work to improve the server for the community as a whole. Sincerely, ATAG_WatchMan. |
#8
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Thanks for the quick response.
Only issue is that every single other aircraft in this sim is undermodeled, dare I say DRASTICALLY in some situations as we all know (exception being the Rotol Hurri, shes rather nice...). Now you want to introduce the only aircraft in game that has an FM that is near accurate? For gods sake why? At least with the other aircraft of the planeset were all undermodeled near equally! EDIT: More on this, what great injustice were you attempting to correct for "the community as a whole" by introducing the x-wing?
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Last edited by CWMV; 11-29-2011 at 05:25 AM. |
#9
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Use the inland bases! There are players who unfortunately see vulching as the best way to have Stats that flatter to decieve. Vulching is allowed but unfortunately it becomes the only way for some and then problems arise.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 11-26-2011 at 05:10 PM. Reason: Reference in thread no longer applicable. |
#10
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I've deleted a couple of posts. Think before you post please.
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