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#1
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Hi Bliss
Thanks for the that, I can run a server in a dos box easy enough. But I'm still not clear on HOW I set up the mission, it seems harder now than when the game first came out? I see I have 2 options 1, I set a spawn point object, at an airfield with enough planes for my guys to use. (which I think is what you mean as this looks like a dedi-server) or 2, I set a whole flightpath route for our flight with the first waypoint being Take Off. I take it that if I want to load a second mission, on top of the first, I do that from the dos box as well, does that work OK? Cheers, Last edited by 56RAF_Witch; 11-25-2011 at 07:02 PM. |
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#2
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Well to set the mission up (like I was suggesting) just go to the object browser in the FMB and find "airfield" and place it at w/e airfield you want to take off from. In the properties of that airfield you can choose what planes you want spawnable. So essentially it would be like playing on our server - choose what side you want, pick your plane/loadouts etc., and then hit create and spawn.
You can also set up properties in your airfield for air starts as well. As far as spawnpoints in the dedi world, they are hit or miss (more on the miss side tbh) Same goes with spline roads - they'll load fine in the SP world but not dedicated. The method I'm talking about won't use any waypoints at all for your flight. All humans will be flying them instead. As far as loading a second mission that isn't a problem. The easiest way to load the 1st or any mission thereafter, is to put the commands for loading a particular mission in a .cmd file So inside say 56RAF.cmd - you'd have: missLoad "yourmissionname" battle start and inside say 56RAF2.cmd you'd have the same format with your second mission. To load commands use the "f" function. Basically starting the server just type "f 56RAF.cmd" in the console and the mission should be up and running. If you are loading another mission using the same map you can just use "f yourcommand.cmd" without a need for battle start again. If you are doing a completely different mission you'll need to perform a battle stop command, before the "f" command (which could be placed in your .cmd file): battle stop f yourcommand.cmd battle stop and by running that you'll automatically load into the next mission. If you are wanting to just add a submission, your .cmd file will not need any battle stop or start commands. The f function will just inject what you want in there, assuming it's on the same map. |
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#3
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Great,
Thanks Bliss, very helpful, Cheers, |
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