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#1
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So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens. |
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#2
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My HMZ-T1 arrives monday and i'm ready to give some test run with it soon i get hand's on it. I have not still figuret out how to use CoD's native 3D rendering with 3DVision or what do i need to do to fly in 3D. I have not ben flying too much lately and my quick 3D test with H5360 was not so good, did not get native 3D rendering to work and there is no profile for it in the nVidia drivers...But i'm sure it will be quite good experience to fly with HMZ-T1 + TIR5 in Stereo3D
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#3
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Please let us know your experience!! I am looking at the headset with great interest!
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#4
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I was professionally interested in VR headsets about 15 years ago for visualisation.
What has killed the technology until now is the issue of eyestrain. Basically, if your binocular vision tells you an object is 10 feet away, then your eyes will hunt for focus at that distance, but most VR headsets are either at a fixed distance, or have optics that put it at infinity. Sorry to pour cold water, maybe they have tested it enough to know eyestrain no longer matters. Look forward to hearing how it goes. 56RAF_phoenix Quote:
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#5
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I think no one has complained eyestrain with this unit but it could be that it's too heavy to wear long time
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#6
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Well there is an options how to use TIR with these. If you have that led clip for it then it's all set, it will work fine. I have that reflective metal thing and i will just tape it front of the unit. One can also put that reflective tape to it and your ready to go. Then just place TIR unit front of you
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