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#1
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Some screens 1
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#2
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Some screens 2. Trees
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#3
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Are they also fruit trees (specifically, apple trees) available? I am also dreaming of a kind of parametric forest/wood/copse object: we desperately missing this, as we cannot compensate by gathering individual trees to create them, however beautiful these trees may be!
This would be I believe the only way to save on individual tree numbers, and would allow a far better use of those...orchards, for instance, which were ubiquitous and very typical in France in these times! JVM |
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#4
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As much as I like the trees. But I think the tree's barks are way too bright, too greyish. They look like dead dry wood.
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#5
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With all those bucolic landscape what we need now is the local farmer'daughter to be modeled as the new character
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#6
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Quote:
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#7
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I thought about more like that:
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#8
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#9
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I guess the real issue the engine has is that it doesn't contrast the shadow enough. The sunny side is perfectly good I believe (the bark) but yeah, the shadowy side should be a tad darker. The picture above is way too contrasted though. The whites drop off sharp because of very strong over saturation. It's a bad picture that elimitates about 15-25% of the real spectrum.
See this? This is a representation of the spectrum of the picture you posted:
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