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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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Thx for the tip. I've found the way to change rate of fire via adding/removing some parts of animation but I still can't change the animation speed. It looks like it can't be done via editor. So... do you know how to unzip dat.000.pak file? I need direct access to these animations.
Does something like "how to add new unit" guide exist? I've been looking through the scripts and ![]() |
#2
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Here all the documents\tools I have http://www.strategygamesitalia.eu/re...ols-t1791.html
In the modding tools there is the unpack tool. Unicorn will do a converter for open animation and mesh. |
#3
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1. Do previous games like XIII Century or RW 1242 has other types of units than those in RW2:NC? I mean different models with different animations e.g. mounted crossbowman, wagons or any other units? Something that can be used in RW2:NC.
2. mitra you said here that M&B trailer was made with RW engine. Does it mean than new RW expansion will be about XVI/XVII century? Models, textures, animations are ready, right? They just need to add them to campaign and.. voila.. we have new, brilliant expansion. Do you have any info about it? btw that's why they changed the title of their games - no more of XIII century. ---- EDIT ---- 3. How to remove camera restrictions on the strategic map? I'd like to get to the edges of the map. Last edited by Goblin Wizard; 11-28-2011 at 11:28 AM. |
#4
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I don't know if other era expansions are preview. I think the change of name was due to not link the game to a specific period. Quote:
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