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#1
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Personally I'm waiting for the Carl Zeiss Cinemizer OLED HMD.
They're superior to the SONY and have been presented "long" ago. However, since SONY literally works with Zeiss all the time (think optics for their cameras, phones, smartphones etc.) it's possible that there is something going on in the background here that prevents a release of the new cinemizer oled. I believe they're superior because they are less heavy (less strain), have a better wear concept (not these nasty straps that really hurt) and the better / more flexible audio solution (no weird "drop down" headphones). I assume they have the same screens (SONY makes them) and lenses (I assume Zeiss makes these). I'll not get the SONY's. They aren't made for gaming. Unless you want to deal with the pain and marks on your head. I don't play for only 30 mins or so and that makes me kind of want to wait for a more comfortable model. But it's great news as it'll certainly bring the HMD devices forward again and they are better than ANYTHING out there. (tripple screens, big screens, projectors etc.) |
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#2
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wow, good step in the right direction. Not as expensive like these ones http://www.sensics.com/products/product-selector.php
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GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors |
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#3
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Quote:
http://www.siliconmicrodisplay.com/st1080-features.html the most interesting point for me is 1. resolution and 2. field of view
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GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors |
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#4
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I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
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#5
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Would you mind telling us were your home is, I have the certainty some of us are willing to pay you a polite visit to know how you are feelling these days, share a nice tea cup with you and so on .....
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#6
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Quote:
My point was ...despite the money. Why the hell is VR technology so behind the times. I have a god damn GTX580 that can heat a room playing skyrim and clod on full graphics at 100 plus min frame rates and yet some beedy-eyed technical electronics geek can't develop a 180 FOV headset which when on your head looks like you are staring out into the open world not just a 42 to 100" flat screen at 1- 3 meters for $39,000... I got that already with a 42" screen on my desk. But the stupid LCD tv's only can do 1920x1080 GEES!!! So annoying .... At very minimum develop some bloody TV's with 7920 res. Make my gtx580 think twice at least.... Rant over..
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 11-25-2011 at 11:34 AM. Reason: update |
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#7
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Quote:
So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens. |
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#8
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Quote:
We're talking about OLEDs here. The resolution is fine. Sure 1080 would be better but be realistic. Do you have any clue how complex these optics are? Also you request completely silly things and TrackIR is NOT working as it only covers a laughable angle. Why buy an HMD if your head movements are not translated 1:1? You could stick with a projector / current gen displays. The most important things needed are: - full tracking support e.g. 1:1 - focal depth and eye tracking to prevent harming the eye and irritation / strain - extremely reduced weight for a strainless experience and to keep the HMD in place during rapid head and / or body movements I'm in the same boat as phoenix1963. I worked with these things and often try to give them a chance but the technology isn't there yet still. Additionally people / potential customers hold back development because they request the most silly things like FOV (every human has a unique FOV, you can't do this perfectly in hardware currently), resolution (the resolution alone has NOTHING to do with image quality) etc. |
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#9
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I know TIR5 with these is not perfect but i know it will be a LOT better then standstill monitor front of me. Anyway i'm planning to do something like this in near future -----> http://www.arduino.cc/cgi-bin/yabb2/...num=1231185714
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#10
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I wonder why Sony did not include an electronic gyro and accelerometer in the unit. It would have allowed 1:1 headtracking. Could imagine though that they've extensively tried and tested this.
Perhaps a reason why they didn't is that the optics only work properly when all is precisely in place and that head movements would lead to too much position shift? Or did they find it would lead to motion sickness? Anyway, looking forward to more reports from early adopters, such as this one: http://widescreengamingforum.com/for...-t1-hmd-head-m MAC |
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