Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 11-24-2011, 03:25 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Personally I'm waiting for the Carl Zeiss Cinemizer OLED HMD.

They're superior to the SONY and have been presented "long" ago. However, since SONY literally works with Zeiss all the time (think optics for their cameras, phones, smartphones etc.) it's possible that there is something going on in the background here that prevents a release of the new cinemizer oled.

I believe they're superior because they are less heavy (less strain), have a better wear concept (not these nasty straps that really hurt) and the better / more flexible audio solution (no weird "drop down" headphones).
I assume they have the same screens (SONY makes them) and lenses (I assume Zeiss makes these).

I'll not get the SONY's. They aren't made for gaming. Unless you want to deal with the pain and marks on your head. I don't play for only 30 mins or so and that makes me kind of want to wait for a more comfortable model. But it's great news as it'll certainly bring the HMD devices forward again and they are better than ANYTHING out there. (tripple screens, big screens, projectors etc.)
Reply With Quote
  #2  
Old 11-24-2011, 07:18 PM
JumpingHubert's Avatar
JumpingHubert JumpingHubert is offline
Approved Member
 
Join Date: Jan 2010
Location: Germany
Posts: 170
Default

wow, good step in the right direction. Not as expensive like these ones http://www.sensics.com/products/product-selector.php
__________________
GTX570 @940Mhz watercooled
Q6600 @3,9Ghz watercooled
HP w2207 22" (1680x1050)
Eheim 1250
Toyota Radiator
XP Home 32bit & Win7 64bit
Crucial SSD C300 64GB
TrackIR 3 Pro
Hotas Cougar + 18cm Extension
+Hall Sensors
Reply With Quote
  #3  
Old 11-24-2011, 07:32 PM
JumpingHubert's Avatar
JumpingHubert JumpingHubert is offline
Approved Member
 
Join Date: Jan 2010
Location: Germany
Posts: 170
Default

Quote:
Originally Posted by JumpingHubert View Post
wow, good step in the right direction. Not as expensive like these ones
http://www.sensics.com/products/product-selector.php
here is a another one:
http://www.siliconmicrodisplay.com/st1080-features.html

the most interesting point for me is
1. resolution and
2. field of view
__________________
GTX570 @940Mhz watercooled
Q6600 @3,9Ghz watercooled
HP w2207 22" (1680x1050)
Eheim 1250
Toyota Radiator
XP Home 32bit & Win7 64bit
Crucial SSD C300 64GB
TrackIR 3 Pro
Hotas Cougar + 18cm Extension
+Hall Sensors
Reply With Quote
  #4  
Old 11-24-2011, 08:32 PM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #5  
Old 11-25-2011, 07:54 AM
engadin's Avatar
engadin engadin is offline
Approved Member
 
Join Date: Nov 2007
Location: Madrid c'est chic!
Posts: 133
Talking

Quote:
Originally Posted by hc_wolf View Post
I have the cash laying around.
Would you mind telling us were your home is, I have the certainty some of us are willing to pay you a polite visit to know how you are feelling these days, share a nice tea cup with you and so on .....
Reply With Quote
  #6  
Old 11-25-2011, 11:23 AM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

Quote:
Originally Posted by engadin View Post
Would you mind telling us were your home is, I have the certainty some of us are willing to pay you a polite visit to know how you are feelling these days, share a nice tea cup with you and so on .....
The benefits of been ALMOST middle 30's and no kids ahahaha!!! I do like tea. Don't look under the couch pillow if I turn my back

My point was ...despite the money. Why the hell is VR technology so behind the times. I have a god damn GTX580 that can heat a room playing skyrim and clod on full graphics at 100 plus min frame rates and yet some beedy-eyed technical electronics geek can't develop a 180 FOV headset which when on your head looks like you are staring out into the open world not just a 42 to 100" flat screen at 1- 3 meters for $39,000... I got that already with a 42" screen on my desk. But the stupid LCD tv's only can do 1920x1080 GEES!!! So annoying .... At very minimum develop some bloody TV's with 7920 res. Make my gtx580 think twice at least....

Rant over..
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals

Last edited by hc_wolf; 11-25-2011 at 11:34 AM. Reason: update
Reply With Quote
  #7  
Old 11-25-2011, 11:43 AM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by hc_wolf View Post
The benefits of been ALMOST middle 30's and no kids ahahaha!!! I do like tea. Don't look under the couch pillow if I turn my back

My point was ...despite the money. Why the hell is VR technology so behind the times. I have a god damn GTX580 that can heat a room playing skyrim and clod on full graphics at 100 plus min frame rates and yet some beedy-eyed technical electronics geek can't develop a 180 FOV headset which when on your head looks like you are staring out into the open world not just a 42 to 100" flat screen at 1- 3 meters for $39,000... I got that already with a 42" screen on my desk. But the stupid LCD tv's only can do 1920x1080 GEES!!! So annoying .... At very minimum develop some bloody TV's with 7920 res. Make my gtx580 think twice at least....

Rant over..
I was wondering about the same thing until i realized that slim display techs just recently became mainstream. The very first hurdle was to get regular lcd production up. Then came the big screen TVS. Finally with the advent with retina display cell phone screens, manufactures finally can produce VR headsets at an 'economical' level.

So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens.
Reply With Quote
  #8  
Old 11-26-2011, 09:04 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Quote:
Originally Posted by hc_wolf View Post
I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.
You really know your stuff eh? *facepalm*

We're talking about OLEDs here. The resolution is fine. Sure 1080 would be better but be realistic. Do you have any clue how complex these optics are?

Also you request completely silly things and TrackIR is NOT working as it only covers a laughable angle. Why buy an HMD if your head movements are not translated 1:1? You could stick with a projector / current gen displays.

The most important things needed are:
- full tracking support e.g. 1:1
- focal depth and eye tracking to prevent harming the eye and irritation / strain
- extremely reduced weight for a strainless experience and to keep the HMD in place during rapid head and / or body movements



I'm in the same boat as phoenix1963. I worked with these things and often try to give them a chance but the technology isn't there yet still.
Additionally people / potential customers hold back development because they request the most silly things like FOV (every human has a unique FOV, you can't do this perfectly in hardware currently), resolution (the resolution alone has NOTHING to do with image quality) etc.
Reply With Quote
  #9  
Old 11-27-2011, 07:36 AM
Jamir Jamir is offline
Registered Member
 
Join Date: Sep 2011
Posts: 10
Default

I know TIR5 with these is not perfect but i know it will be a LOT better then standstill monitor front of me. Anyway i'm planning to do something like this in near future -----> http://www.arduino.cc/cgi-bin/yabb2/...num=1231185714
Reply With Quote
  #10  
Old 11-27-2011, 09:00 AM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

I wonder why Sony did not include an electronic gyro and accelerometer in the unit. It would have allowed 1:1 headtracking. Could imagine though that they've extensively tried and tested this.

Perhaps a reason why they didn't is that the optics only work properly when all is precisely in place and that head movements would lead to too much position shift? Or did they find it would lead to motion sickness?

Anyway, looking forward to more reports from early adopters, such as this one: http://widescreengamingforum.com/for...-t1-hmd-head-m

MAC
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.